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Mehdi Ghahremani; Nielsen Pereira; Zafer Ozen; Marcia Gentry – Roeper Review, 2024
The purpose of this study was to systematically investigate how novice visual representation of design ideas has been operationalized, measured, or assessed in the research literature. In the different screening phases in this systematic review, inclusion, exclusion, and quality criteria were applied. From an initial sample of 958 articles, 40…
Descriptors: Design, Visualization, Visual Aids, Communication (Thought Transfer)
Lammi, Matthew; Denson, Cameron; Asunda, Paul – Journal of Pre-College Engineering Education Research, 2018
Engineering design activities offer the promise of enhanced learning and teaching in pre-college science, technology, engineering, and mathematics (STEM) settings. The wide variation and lack of coherence in research and practice concerning pre-college engineering design challenges necessitates an investigation of the literature. The overarching…
Descriptors: Secondary School Students, Engineering Education, Design, STEM Education
Twissell, Adrian – Educational Technology & Society, 2014
This literature review explores visualisation within the context of learning in design, engineering and technology education. The investigation first defines visualisation, providing examples of activities that utilise visualisation skills within an applied field. Then exploration of the mental mechanisms of visualisation used to engage with those…
Descriptors: Literature Reviews, Visualization, Technology Education, Scientific Concepts
Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis
Denton, Craig L. – 1982
Lines are elemental design devices that provide the primary structure for visual expressions in printed media. Gestalt principles of perception emphasize the role of the viewer, so the energy of the lines and the commercial viability of a particular design depend upon the designer's and photojournalist's understanding of both the viewer's…
Descriptors: Audiences, Commercial Art, Design, Graphic Arts