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Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification
Schrage, John F. – 1997
Based on literature and student input, six major concerns have been noted for student programming progress for the academic class and work environment. The areas of concern are module driver programming, program documentation, output design, data design, data validation; and reusable code. Each area has been analyzed and examined in the teaching…
Descriptors: Academic Achievement, Computer Oriented Programs, Computer Science Education, Computer Software Development

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