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Ersozlu, Zara; Ledger, Susan; Ersozlu, Alpay; Mayne, Fiona; Wildy, Helen – SAGE Open, 2021
TeachLivE™, a mixed-reality simulated classroom technology, has been used in initial teacher education programs to provide repeatable experiential learning opportunities for students now for more than a decade and in more than 80 universities worldwide. However, no broad scale investigation has been conducted into how the platform has been used or…
Descriptors: Computer Simulation, Educational Technology, Preservice Teacher Education, Experiential Learning
Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
Kuhail, Mohammad Amin; Alturki, Nazik; Alramlawi, Salwa; Alhejori, Kholood – Education and Information Technologies, 2023
Chatbots hold the promise of revolutionizing education by engaging learners, personalizing learning activities, supporting educators, and developing deep insight into learners' behavior. However, there is a lack of studies that analyze the recent evidence-based chatbot-learner interaction design techniques applied in education. This study presents…
Descriptors: Educational Technology, Computer Mediated Communication, Artificial Intelligence, Technology Uses in Education
Wood, Yvonne I.; Zegwaard, Karsten E.; Fox-Turnbull, Wendy – International Journal of Work-Integrated Learning, 2020
As a result of the COVID-19 pandemic, many organizations offering work-integrated learning (WIL) opportunities were no longer able to support student placements, resulting in many institutions searching for a range of innovative solutions. Many have redesigned their conventional placement-based WIL activities or programs to enable students to meet…
Descriptors: COVID-19, Pandemics, Experiential Learning, Work Experience Programs
Fassbender, Uwe – International Journal for Research in Vocational Education and Training, 2022
Context: COVID-19 poses major challenges for vocational education and training (VET), as VET--in contrast to general education--is closely linked to the economic system and cannot escape the impact of current economic restrictions. Additionally, strict infection control regulations, as well as temporary school and company closures, inhibit the…
Descriptors: Foreign Countries, COVID-19, Pandemics, Vocational Education
Kara, Augustine – Journal of Education and Educational Development, 2021
COVID-19 pandemic resulted in the abrupt closure of higher education institutions globally. The pandemic disrupted teaching, research, and community service in higher education resulting in a loss in revenue streams and human resources. To mitigate disruption on the academic calendar, institutions leveraged Information Communication Technology…
Descriptors: COVID-19, Pandemics, School Closing, Higher Education
Munge, Brendon; Thomas, Glyn; Heck, Deborah – Journal of Experiential Education, 2018
Background: Many disciplines use outdoor fieldwork (OFW) as an experiential learning method in higher education. Although there has been an increase in research into the pedagogical approaches of OFW, the use of OFW is contested. Purpose: The purpose of the study was to synthesize the OFW literature across a range of disciplines to identify common…
Descriptors: Experiential Learning, Field Experience Programs, Higher Education, Field Instruction
Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
Drljevic, Neven; Wong, Lung Hsiang; Boticki, Ivica – IEEE Transactions on Learning Technologies, 2017
The paper provides a high-level review of the current state of techno-pedagogical design in Augmented Reality Learning Experiences (ARLEs). The review is based on a rubric constructed from the Meaningful Learning with ICT framework and the Orchestration Load reduction framework, providing, respectively, a view of primarily student- and primarily…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Carabajal, Ivan G.; Marshall, Anita M.; Atchison, Christopher L. – Journal of Geoscience Education, 2017
People with disabilities make up the largest minority population in the U.S. yet remain sorely underrepresented in scientific disciplines that require components of field-based training such as the geosciences. This paper provides a critical analysis of broadening participation within geoscience education literature through the use of accessible…
Descriptors: Disabilities, Barriers, Teaching Methods, Equal Education
Cronje, Johannes – Electronic Journal of e-Learning, 2014
This article presents an overview of research into computers and education undertaken at a the University of Pretoria since 1995. It seeks to explore the patterns that have emerged and to indicate potential directions for future research. In response to a call for research in the field to be taken seriously the article identifies the main themes…
Descriptors: Computer Uses in Education, Foreign Countries, Educational Technology, Electronic Learning
Nussli, Natalie; Oh, Kevin – Journal of Technology and Teacher Education, 2014
The overarching question that guides this review is to identify the key components of effective teacher training in virtual schooling, with a focus on three-dimensional (3D) immersive virtual worlds (IVWs). The process of identifying the essential components of effective teacher training in the use of 3D IVWs will be described step-by-step. First,…
Descriptors: Teacher Education, Virtual Classrooms, Educational Technology, Electronic Learning
Loke, Swee-Kin – Australasian Journal of Educational Technology, 2015
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students' virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these…
Descriptors: Virtual Classrooms, Simulated Environment, Journal Articles, Educational Technology
Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis
Hughes, Elizabeth M.; Witzel, Bradley S.; Riccomini, Paul J.; Fries, Karen M.; Kanyongo, Gibbs Y. – Journal of the International Association of Special Education, 2014
The need for global competence in mathematics is apparent. Algebra is considered a gateway course to prepare students for the demands of a competitive global market. Many students demonstrate low performance in algebra; this is especially true for students with disabilities. Effective algebra instruction is essential to increase algebra…
Descriptors: Mathematics Instruction, Algebra, Disabilities, Mathematics Skills
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