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Showing 1 to 15 of 22 results Save | Export
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deLeyer-Tiarks, Johanna M.; Li, Michael G.; Levine-Schmitt, Michelle; Andrade, Bryndis; Bray, Melissa A.; Peters, Emily – Psychology in the Schools, 2023
The purpose of this review is to broadly identify technological advances in supports and evaluation for individuals on the autism spectrum. Literature review with commentary on the evolving technologies supporting and/or evaluating social-emotional, behavioral, academic, and cognitive domains. There has been an increasing synthesis of technology…
Descriptors: Autism Spectrum Disorders, Technology Uses in Education, Technological Advancement, Educational Technology
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Andrew A. Tawfik; Linda Payne; Heather Ketter; Jedidiah James – Technology, Knowledge and Learning, 2025
In contrast to traditional views of instructional design that are often focused on content development, researchers are increasingly exploring learning experience design (LXD) perspectives as a way to espouse a broader and more holistic view of learning. In addition to cognitive and affective perspectives, LXD includes perspectives on…
Descriptors: Instructional Design, Educational Technology, Technology Integration, Usability
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Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
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Ahmad Anshari – Journal of Educators Online, 2024
Multimedia has been a strategy in teaching processes, especially within the learning management system (LMS). However, multimedia tools have not delivered satisfaction towards the learning process. In addition, the lack of engagement within the LMS has been a real problem for e-learning. Therefore, this study aims to identify what the challenges…
Descriptors: Multimedia Instruction, Learning Management Systems, Literature Reviews, Curriculum Implementation
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Lu, Jie; Schmidt, Matthew; Lee, Minyoung; Huang, Rui – Educational Technology Research and Development, 2022
This paper presents a systematic literature review characterizing the methodological properties of usability studies conducted on educational and learning technologies in the past 20 years. PRISMA guidelines were followed to identify, select, and review relevant research and report results. Our rigorous review focused on (1) categories of…
Descriptors: Usability, Research Methodology, Educational Technology, Evaluation Methods
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McBain, Kimberly A.; Habib, Rami; Laggis, George; Quaiattini, Andrea; Ventura, Nicole M.; Noel, Geoffroy P. J. C. – Anatomical Sciences Education, 2022
The purpose of this review was to identify the different augmented reality (AR) modalities used to teach anatomy to students, health professional trainees, and surgeons, and to examine the assessment tools used to evaluate the performance of various AR modalities. A scoping review of four databases was performed using variations of: (1) AR, (2)…
Descriptors: Computer Simulation, Teaching Methods, Anatomy, Allied Health Occupations Education
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Molina, Odiel Estrada; Fuentes-Cancell, Dieter Reynaldo; García-Hernández, Alien – LUMAT: International Journal on Math, Science and Technology Education, 2022
The objective of this article is to determine which are the international standards and norms of usability that are used in educational technology applied to the teaching of mathematics at secondary and higher education levels, focused on two scenarios: (1) digital educational resources and virtual learning environments (VLEs), and (2) game-based…
Descriptors: Educational Technology, Usability, Mathematics Instruction, Secondary School Mathematics
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Carme Grimalt-Álvaro; Mireia Usart – Journal of Computing in Higher Education, 2024
Sentiment Analysis (SA), a technique based on applying artificial intelligence to analyze textual data in natural language, can help to characterize interactions between students and teachers and improve learning through timely, personalized feedback, but its use in education is still scarce. This systematic literature review explores how SA has…
Descriptors: Formative Evaluation, Higher Education, Artificial Intelligence, Natural Language Processing
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Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
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Granic, Andrina; Marangunic, Nikola – British Journal of Educational Technology, 2019
A respectable amount of work dealing with Technology Acceptance Model (TAM) clearly indicates a popularity of TAM in the field of technology acceptance in general. Nevertheless, there is still a gap in existing knowledge regarding representative academic literature that underlie research on TAM in educational context. The main objective of this…
Descriptors: Adoption (Ideas), Models, Technology Uses in Education, Educational Research
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Nguyen, Van Ky Long; Le, Thi My Hanh; Duong, Thi Ngoc Mai; Nguyen, Tien Son; Le, Thi Thu Hien; Nguyen, Thi Thanh Huong – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this study is to assess the factors that have significant influences on students' adoption of e-learning systems and to what extent these factors affect them. Background: E-learning has become an essential tool and makes it an inevitable option for education in the future. E-learning has received considerable attention…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics
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Vlachogianni, Prokopia; Tselios, Nikolaos – Journal of Research on Technology in Education, 2022
This article presents the findings of a systematic review of perceived usability of educational technology systems. The research was conducted after studying, organizing, and analyzing the results of 104 research papers evaluating perceived usability of educational technologies using the System Usability Scale (SUS). The results were organized on…
Descriptors: Usability, Educational Technology, Technology Uses in Education, Measures (Individuals)
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Liliana, Liliana; Santosa, Paulus Insap; Kusumawardani, Sri Suning – World Journal on Educational Technology: Current Issues, 2022
Massive Open Online Course (MOOCs) has helped develop the education sector since the COVID-19 pandemic, though it causes low retention. This study used a systematic literature review method to analyze the factors affecting the retention level of MOOCs participants in developing countries and worldwide. A total of 89 publications in the Scopus…
Descriptors: MOOCs, Academic Persistence, Usability, Value Judgment
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Hehir, Elizabeth; Zeller, Marc; Luckhurst, Joanna; Chandler, Tara – Education and Information Technologies, 2021
Online learning is negatively associated with student connectedness. Due to the COVID-19 pandemic, Higher Education (HE) institutions have pivoted to blended and online learning. Subsequently, HE institutions have seen a shift in student connectedness resulting in loneliness, isolation, social and psychological distance. Consequently, it is…
Descriptors: College Students, Student School Relationship, Distance Education, COVID-19
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Pellas, Nikolaos; Dengel, Andreas; Christopoulos, Athanasios – IEEE Transactions on Learning Technologies, 2020
Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in science, technology, engineering, and mathematics (STEM) are still scarce. This article presents various VR-supported instructional design practices in K-12 (primary and secondary) and higher…
Descriptors: STEM Education, Computer Simulation, Computer Uses in Education, Elementary Secondary Education
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