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Pinar Ozel; Duygu Mutlu-Bayraktar; Tugba Altan; Veysel Coskun; Ali Olamat – Interactive Learning Environments, 2023
This study aims to conduct a systematic review of studies on neuroimaging measurements used in multimedia learning research. The particular aim of the review is to explore how cognitive processes in multimedia learning are studied with relevant variables through neuroimaging technology. Studies that met the inclusive criteria were selected and…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Instruction, Multimedia Materials
Gary Yu Zhao; Cindy Zhiling Tu; Joni Adkins – Information Systems Education Journal, 2024
E-learning has become an emerging approach to delivering knowledge and information to students. It presents significant challenges to sharing and understanding learners' knowledge, inquiries, interest, and needs. Educational organizations are expected to apply the appropriate practice to address knowledge-sharing challenges in the e-learning…
Descriptors: Literature Reviews, Electronic Learning, Difficulty Level, Knowledge Level
Integrating Human Movement in Learning: Advancements in Language Instruction, Multimedia, and Theory
Bjorn de Koning; Shirong Zhang; Stoo Sepp – Educational Psychology Review, 2025
Human movement plays a foundational role in cognition and learning. This topical collection brings together theoretical and empirical work examining how gestures, physical activity, and virtual movement enhance learning in language, multimedia, and activity-based learning. Regarding language learning, interacting with virtual object improves…
Descriptors: Movement Education, Human Body, Nonverbal Communication, Multimedia Instruction
Darejeh, Ali; Mashayekh, Sara; Marcus, Nadine – Cogent Education, 2022
E-learning systems, which are used for teaching complex software, can facilitate learning if they provide an appropriate teaching approach that decreases learners' cognitive load in addition to providing practical knowledge. We believe there is lack of cognitively guided educational recommendations on how to effectively and efficiently design such…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Computer Science Education
Noetel, Michael; Griffith, Shantell; Delaney, Oscar; Sanders, Taren; Parker, Philip; del Pozo Cruz, Borja; Lonsdale, Chris – Review of Educational Research, 2021
Universities around the world are incorporating online learning, often relying on videos (asynchronous multimedia). We systematically reviewed the effects of video on learning in higher education. We searched five databases using 27 keywords to find randomized trials that measured the learning effects of video among college students. We conducted…
Descriptors: Video Technology, Higher Education, Educational Research, Electronic Learning
Rusen Meylani – International Society for Technology, Education, and Science, 2023
Due to the COVID-19 pandemic, there has been a significant change in college mathematics education toward online learning, which has advantages and disadvantages for students, instructors, and institutions. To ensure the effectiveness of online learning, it is crucial to understand the factors that influence its success. This study looks at the…
Descriptors: COVID-19, Pandemics, Instructional Effectiveness, Electronic Learning
Michael Paskevicius – OTESSA Conference Proceedings, 2021
The purpose of this paper is to interrogate the ways in which the selection of educational materials results in implications that impact access to these materials. This is necessary considering the evolving nature of educational materials offered by traditional publishers, and the increase in the availability of online learning materials, among…
Descriptors: Access to Information, Instructional Materials, Media Selection, Electronic Learning
Squires, David R. – Journal of Educational Technology, 2017
The structure of the literature review features the current trajectory of Augmented Reality in the field including the current literature detailing how Augmented Reality has been applied in educational environments; how Augmented Reality has been applied in training environments; how Augmented Reality has been used to measure cognition and the…
Descriptors: Short Term Memory, Computer Simulation, Simulated Environment, Electronic Learning
Muljana, Pauline Salim; Luo, Tian – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This systematic literature review investigates the underlying factors that influence the gap between the popularity of online learning and its completion rate. The review scope within this paper includes an observation of possible causal aspects within the non-ideal completion rates in online learning environments and an…
Descriptors: School Holding Power, Academic Persistence, Electronic Learning, Online Courses
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Student Needs, Electronic Learning, Student Motivation
Kassner, Laura – Online Submission, 2013
The purpose of this report was to gather lessons on research-based best practices in blended learning for use by K-12 practitioners, a study commissioned by planning council members of the Metropolitan Educational Research Consortium (MERC). After interviewing representatives from participating school divisions, questions driving the inquiry were…
Descriptors: Blended Learning, Elementary Secondary Education, Literature Reviews, Best Practices
Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning