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Showing 1 to 15 of 62 results Save | Export
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Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
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Moraes, Eduardo Baldo; Kipper, Liane Mahlmann; Hackenhaar Kellermann, Ana Clara; Austria, Leonardo; Leivas, Pedro; Moraes, Jorge André Ribas; Witczak, Marcus – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to identify the uses of Industry 4.0 technologies in the area of education and how they contribute to learning in addition to highlighting at what educational level they are used. Design/methodology/approach: A systematic literature review was carried out in the Scopus (Elsevier), Web of Science and…
Descriptors: Educational Technology, Internet, Computer Simulation, Higher Education
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Gopalan, Valarmathie; Bakar, Juliana Aida Abu; Zulkifli, Abdul Nasir – Education and Information Technologies, 2023
The involvement of Augmented Reality (AR) in science learning has marked a significant change by transforming science learning into an exciting activity. Several systematic literature reviews (SLR) have been conducted to determine the trends in educational AR studies, the use of informal education in AR, AR's advantages and challenges, and the…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Electronic Learning
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Villalonga-Gomez, Cristina; Ortega-Fernandez, Eglee; Borau-Boira, Elena – IEEE Transactions on Learning Technologies, 2023
The application of the metaverse poses important challenges for the field of education. The aim of this article is to analyze the evolution of the development of the metaverse experiences in Higher Education and thus identify the key aspects of its application as a virtual environment for teaching and learning. To this end, a systematic literature…
Descriptors: Higher Education, Electronic Learning, Educational Environment, Second Language Instruction
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Tas, Nurullah; Bolat, Yusuf Islam – International Journal of Technology in Education, 2022
This research aims to create a bibliometric map of studies on the use of metaverse in education. We used the bibliometric mapping technique from an international viewpoint to assess trends in the area of metaverse research on education by disclosing the author, publication, keyword, journal, country, and citation factors. Most research on the…
Descriptors: Bibliometrics, Computer Simulation, Technology Uses in Education, Electronic Learning
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Fazlida Dahalan; Norlidah Alias; Mohd Shahril Nizam Shaharom – Education and Information Technologies, 2024
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is to map the emerging trends of gamification and…
Descriptors: Gamification, Game Based Learning, Vocational Education, Educational Research
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Saritas, Mustafa Tuncay; Topraklikoglu, Kivanç – International Journal of Technology in Education, 2022
Metaverse is a concept that has existed in our lives for years. However, it has become widely known by gaining new meanings thanks to the developments in blockchain and virtual reality technologies and the marketing techniques of social media companies. The aim of this study is to examine the studies on the use of Metaverse technology in…
Descriptors: Literature Reviews, Computer Simulation, Technology Uses in Education, Electronic Learning
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Patrick Bowers; Kelley Graydon; Tracii Ryan; Jey Han Lau; Dani Tomlin – Australasian Journal of Educational Technology, 2024
This study presents a scoping review of research on artificial intelligence (AI)- driven virtual patients (VPs) for communication skills training of healthcare students. We aimed to establish what is known about these emergent learning tools, to characterise their design and implementation into training programmes. The preferred reporting items…
Descriptors: Allied Health Occupations Education, Artificial Intelligence, Computer Simulation, College Students
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Frady, Kristin – European Journal of Engineering Education, 2023
Virtual labs offer the promise of increasing and expanding learning opportunities, yet more needs to be understood about pedagogical implementation in higher education settings particularly within engineering technology (ET), vocational education and training (VET), and related sub-baccalaureate programmes. There is little empirical research on…
Descriptors: Engineering Education, Vocational Education, Postsecondary Education, Technology Integration
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Tran Ai Cam; Nguyen Huu Thanh Chung – Journal of Learning for Development, 2025
This study employs bibliometric methods to analyse impactful and emerging research topics in the digital education ecosystem, using Scopus data from 2019 to 2023. It introduces a new Impact Factor (IF) that considers productivity, growth rate, core papers, and citations to identify key research fronts. The top five areas identified were artificial…
Descriptors: Literature Reviews, Bibliometrics, Educational Research, Electronic Learning
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Tiwari, Chandan Kumar; Bhaskar, Preeti; Pal, Abhinav – International Journal of Educational Management, 2023
Purpose: Augmented reality (AR) and virtual reality (VR) are becoming increasingly interwoven into people's daily lives, with applications in fields such as science, engineering, medical, the arts, education, finance and business. While much study has been conducted in the field of VR and AR in a variety of areas, less attention has been paid to…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Dhimolea, Tetyana Kucher; Kaplan-Rakowski, Regina; Lin, Lin – TechTrends: Linking Research and Practice to Improve Learning, 2022
Virtual reality (VR) can be beneficial for learning and for increasing learners' engagement and motivation. However, aggregations of studies on language learning in high-immersion VR are scarce. This paper offers a systematic review of existing research on VR-based language learning, encompassing 32 peer-reviewed studies published between 2015 and…
Descriptors: Literature Reviews, Educational Research, Computer Simulation, Second Language Learning
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dos Anjos, Fernando Elemar Vicente; Rocha, Luiz Alberto Oliveira; da Silva, Débora Oliveira; Pacheco, Rodrigo; Pinheiro, Divina Márcia Borges – International Journal of Virtual and Personal Learning Environments, 2022
Cognitive approaches to teaching generate learning through the interaction between the subject and object of study. One of the strategies to create this interaction is related to the application of virtual and augmented reality in the teaching-learning processes. Through a systematic literature review, this work aims to describe the approaches…
Descriptors: Electronic Learning, Computer Simulation, Engineering Education, Literature Reviews
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Su, Wen-Song; Chang, Ching-Yi – Interactive Learning Environments, 2023
This study uses bibliometrics and social network analysis methods to investigate the characteristics of the most cited research papers in the Web of Science (WoS) database in virtual patient (VP) studies in interactive learning environments. We identify the most cited studies from the WoS database and then visualize and analyze the research data…
Descriptors: Journal Articles, Computer Simulation, Patients, Medical Education
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Thiti Jantakun; Thada Jantakoon; Rukthin Laoha – Journal of Education and Learning, 2024
A scientometric analysis and systematic review of an immersive virtual learning environment (IVLE) designed to improve the development of hard skills comprised this study. The review focused on the period between 2016 and 2023 and was conducted using the Scopus database. This study employed a scientometrics analysis and systematic review…
Descriptors: Educational Environment, Electronic Learning, Skill Development, Literature Reviews
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