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Philip Hallinger; David Kongpiwatana Narong – Journal of Experiential Education, 2024
Background: Service learning has been studied and applied in diverse educational settings for the past seven decades. While several research reviews have explored service learning from varied perspectives, none have employed bibliometric methods to investigate its evolution as a "knowledge base." Purpose: This review documents the…
Descriptors: Service Learning, Educational Research, Citizen Participation, Engineering Education
Jamison, Cassandra Sue Ellen; Fuher, Jacob; Wang, Annie; Huang-Saad, Aileen – European Journal of Engineering Education, 2022
Experiential learning (EL) is a process of learning through doing, while experiential education incorporates the pedagogies and structures that support this process. As the benefits of EL have become more evident, experiential engineering education (EEE) efforts like design courses, have increasingly been integrated into undergraduate curricula.…
Descriptors: Experiential Learning, Undergraduate Study, Engineering Education, Curriculum Implementation
Ilbeigi, Mohammad; Bairaktarova, Diana; Morteza, Azita – Journal of Civil Engineering Education, 2023
The long history of experiential learning in construction engineering shows the significant potential of cognitive development through direct experience. Recent advancements in gamification, especially digital serious games, can help educators develop novel pedagogical strategies to promote active and experiential learning in controlled settings.…
Descriptors: Gamification, Experiential Learning, Construction Industry, Engineering Education
Gerald Tembrevilla; André Phillion; Melec Zeadin – Journal of Engineering Education, 2024
Background: The evolving transformations of our society at large, academic institutions, and engineering discipline in the 21st century have profound implications for the nature of experiential learning being offered in engineering education. However, what is experiential learning in the context of engineering education? Purpose: The introduction…
Descriptors: Engineering Education, Undergraduate Study, College Curriculum, Experiential Learning
Chuanwen Yang; Jinying Zhang; Yongbin Hu; Xianmin Yang; Meitan Chen; Mengyue Shan; Li Li – International Journal of STEM Education, 2024
Virtual reality (VR) has emerged as a promising tool for enhancing practical skills of students in science and engineering education. However, the effectiveness of VR in this context remains unclear due to inconsistent findings across studies. This meta-analysis aimed to synthesize the existing literature and investigate the overall impact of VR…
Descriptors: Computer Simulation, Technology Uses in Education, Skill Development, Science Process Skills
Hsin-Yu Lee; Ting-Ting Wu; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2024
Science, Technology, Engineering, and Mathematics (STEM) education is essential for developing future-ready learners in both secondary and higher education levels. However, as students transition to higher education, many encounter challenges with independent learning and research. This can negatively impact their Higher-Order Thinking Skills…
Descriptors: Experiential Learning, STEM Education, Scaffolding (Teaching Technique), Barriers
Philipp Gutruf; Urs Utzinger; Vignesh Subbian – Biomedical Engineering Education, 2021
Engineering design courses are particularly challenging to deliver in online or distance modalities because of the hands-on, collaborative nature of the design process and the need for physical resources and work spaces. In this work, we describe how we rapidly transformed two design courses in the middle two years of the biomedical engineering…
Descriptors: Engineering Education, Drafting, Design, Biomedicine
Khaled, Anne; Gulikers, Judith; Biemans, Harm; van der Wel, Marjan; Mulder, Martin – Journal of Vocational Education and Training, 2014
The intentions with which hands-on simulations are used in vocational education are not always clear. Also, pedagogical-didactic approaches in hands-on simulations are not well conceptualised from a learning theory perspective. This makes it difficult to pinpoint the added value that hands-on simulations can have in an innovative vocational…
Descriptors: Vocational Education, Competence, Educational Innovation, Curriculum Development