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Piotrowski, Chris – College Student Journal, 2015
This study attempts to identify the typological-research domain of the extant literature on video games related to college-age samples (18-29 years-of-age). A content analysis of 264 articles, from PsycINFO for these identifiers, was performed. Findings showed that negative or pathological aspects of video gaming, i.e., violence potential,…
Descriptors: Video Games, Late Adolescents, Young Adults, Violence
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Teuscher, Ursina; Mitchell, Suzanne H. – Psychological Record, 2011
In this article, we examine the relation between delay discounting and future time perspective by reviewing how these concepts have been measured and quantified in order to assess their conceptual similarities. The extent to which the different measures are empirically related is reviewed by describing studies that have assessed both constructs…
Descriptors: Time Perspective, Delay of Gratification, Measures (Individuals), Psychological Studies
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Wenzel, Hanne Gro; Dahl, Alv A. – International Journal of Mental Health and Addiction, 2009
Recent evidence indicates that more and more women gamble and develop gambling problems and pathological gambling (PG). Research has further indicated that female and male PGs differ in their clinical characteristics. The aim of this study is to do a critical review of the literature concerning clinical characteristics of female pathological…
Descriptors: Gender Differences, Therapy, Addictive Behavior, Risk