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Pamukcu, Bahattin Selim; Çakir, Hasan – Journal of Learning and Teaching in Digital Age, 2021
To increase the benefits of three-dimensional exercise games, the steps to develop these games need to be effective and efficient. The purpose of this study is to determine the game development model used in the design of three-dimensional games for exercise to create effective, efficient, usable, and safe games for users. In this article, studies…
Descriptors: Exercise, Games, Game Based Learning, Program Development
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Hindmarsh, Chloe S.; Jones, Sandra C.; Kervin, Lisa – Health Education Research, 2015
Alcohol media literacy is an emerging field that aims to address the link between exposure to alcohol advertising and subsequent expectancies and behaviours for children and adolescents. The design, rigour and results of alcohol media literacy programmes vary considerably, resulting in a number of unanswered questions about effectiveness. To…
Descriptors: Media Literacy, Health Behavior, Teaching Methods, Program Development
James, Gordon B. – 1983
Health behaviors of all students, including adolescents, have direct impact upon both personal well being and actualization of potential for maximum learning. This paper reviews examples of concrete health behaviors that both positively and negatively influence the two factors, and summarizes present objectives for the nation in the health…
Descriptors: Adolescents, Behavior Change, Elementary Secondary Education, Health Behavior