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Dorothy Duchatelet; Frank Cornelissen; Monique Volman – Journal of Experiential Education, 2024
Background: Experiential learning environments are beneficial for the development of generic learning outcomes, such as critical thinking, communication, and self-regulation. However, research about the variation in experiential learning activities and their benefits is scattered across several bodies of discipline-specific literature. Purpose:…
Descriptors: Experiential Learning, Outcomes of Education, Higher Education, Skill Development
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
Radovic, Slaviša; Hummel, Hans G. K.; Vermeulen, Marjan – International Journal of Lifelong Education, 2021
Although a long time has passed since the theoretical foundation of experiential learning was proposed, designing experiential learning has proven to remain a challenge. We contribute to this matter by reviewing 31 empirical articles that have provided insights into what this 'more' experiential learning could be. Results are systematically…
Descriptors: Instructional Design, Experiential Learning, Higher Education, Teacher Education
Amagir, Aisa; Groot, Wim; Maassen van den Brink, Henriëtte; Wilschut, Arie – Citizenship, Social and Economics Education, 2018
In this systematic literature review, we evaluate the effectiveness of financial-literacy education programs and interventions for children and adolescents. Furthermore, the key characteristics of the design of a successful financial-education curriculum are described. The evidence shows that school-based financial-education programs can improve…
Descriptors: Literature Reviews, Money Management, Children, Adolescents
Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
Elvira, Quincy; Imants, Jeroen; Dankbaar, Ben; Segers, Mien – Scandinavian Journal of Educational Research, 2017
How to facilitate learning by novices (students) on their road to expertise has attracted the attention of a vast number of researchers in cognitive and educational psychology as well in the field of learning and instruction. Although many studies have investigated the phenomenon of expertise development, the implications of the findings for…
Descriptors: Expertise, Literature Reviews, Instruction, Instructional Design
Pellas, Nikolaos; Kazanidis, Ioannis; Konstantinou, Nikolaos; Georgiou, Georgia – Education and Information Technologies, 2017
The present literature review builds on the results of 50 research articles published from 2000 until 2016. All these studies have successfully accomplished various learning tasks in the domain of Science, Technology, Engineering, and Mathematics (STEM) education using three-dimensional (3-D) multi-user virtual worlds for Primary, Secondary and…
Descriptors: STEM Education, Computer Simulation, Elementary Secondary Education, Higher Education
King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
Winn, William – Educational Technology, 1993
Discusses the relationship between instructional design and situated learning. The transfer of knowledge and skills to a variety of settings is considered; and ways in which instructional design can contribute to the goals of situated learning are described, including planning learning experiences that are situated in the real world. (24…
Descriptors: Apprenticeships, Experiential Learning, Instructional Design, Learning Experience
Hay, Kenneth E. – Educational Technology, 1993
Discusses legitimate peripheral participation and the idea of apprenticeship, in educational settings as well as in broader communities of practice. Highlights include the historical and situational aspects of learning; the contrast with constructivism; instructionism; the influence of computer technology; and empirical research. (11 references)…
Descriptors: Apprenticeships, Computer Assisted Instruction, Educational Technology, Experiential Learning

Lohman, Margaret C. – Human Resource Development Quarterly, 2002
A literature review analyzed training designs in four professional development approaches: case study, goal-based scenario, problem-based learning, and action learning. Case study and scenario tended to foster single-loop learning and solution of well-structured problems; problem-based and action learning fostered double-loop learning and…
Descriptors: Adult Education, Case Method (Teaching Technique), Experiential Learning, Instructional Design
Damarin, Suzanne K. – Educational Technology, 1993
Examines issues related to situated cognition and learning, both in the classroom and in the world. Topics discussed include educational theories; the situated nature of knowledge; the perception of experts; and the role of technology in situated learning, including virtual reality, hypertext, and telecommunications. (26 references) (LRW)
Descriptors: Computer Assisted Instruction, Educational Technology, Educational Theories, Experiential Learning
Tripp, Steven – 1992
Michael Oakeshott, an English political philosopher, wrote extensively about education and how people learn political skills. Much of what he wrote may have interesting implications for instructional systems design. This paper is an explication of two aspects of Oakeshott's writings. The first deals with the nature of knowledge and its…
Descriptors: Apprenticeships, Educational Philosophy, Educational Technology, Educational Theories

Young, Michael F. – Educational Technology, Research and Development, 1993
Discusses the design of situated learning and the ecological psychology of situated cognition. Topics addressed include the teacher's role; teacher training; anchored instruction; transfer skills; the meaning of learning; apprenticeships; and the Jasper Series, a macrocontext designed to investigate the issues of situated learning. (46 references)…
Descriptors: Apprenticeships, Context Effect, Experiential Learning, Instructional Design
Brown, John Seely; Duguid, Paul – Educational Technology, 1993
Discusses situated learning in the workplace and in the classroom. Topics addressed include operationalization versus legitimization of educational theories; instruction versus learning; explicit versus implicit instruction and knowledge; individual versus social context; systems narrowly construed versus systems broadly construed; and legitimate…
Descriptors: Educational Technology, Educational Theories, Experiential Learning, Instructional Design
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