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Showing 1 to 15 of 18 results Save | Export
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Linlin Hu – Journal of Computer Assisted Learning, 2024
Background Study: As interest in programming education continues to grow, more educators are incorporating programming into K-12 classrooms. There is evidence that programming can help develop essential skills for future societal advancement, known as 21st century skills. However, there has been limited research into which sub-skills of 21st…
Descriptors: 21st Century Skills, Programming, Elementary Secondary Education, Futures (of Society)
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Xu, Enwei; Wang, Wei; Wang, Qingxia – Education and Information Technologies, 2023
Computational thinking is considered to be an important competence in the intelligent era, and the incorporation of computational thinking as an integral part of school education beginning in childhood has been proposed. However, the ways in which computational thinking can be taught more effectively the context of in K-12 programming teaching…
Descriptors: Programming, Instructional Effectiveness, Elementary School Students, Secondary School Students
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Vinueza-Morales, Mariuxi; Borrego, Diana; Galindo, Jose A.; Benavides, David – IEEE Transactions on Education, 2021
Contribution: A systematic literature review on the empirical evidence regarding the usage of programming languages for learning purposes is presented. The review analyzes different methods and tools at different educational levels and with different objectives. Background: Learning programming has gained relevance in the last decade. This is due…
Descriptors: Teaching Methods, Programming Languages, Research Reports, Computer Science Education
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Satratzemi, Maya; Stelios, Xinogalos; Tsompanoudi, Despina – Journal of Educational Computing Research, 2023
This paper presents a Systematic Literature Review (SLR) of fifty-seven studies on Distributed Pair Programming (DPP) in higher education, identifying which studies investigated factors on the effectiveness of DPP as a method for learning programming, factors related to mediating and stimulating interactions between students, the…
Descriptors: Programming, Teamwork, Higher Education, Instructional Effectiveness
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Li, Feng; Wang, Xi; He, Xiaona; Cheng, Liang; Wang, Yiyu – Education and Information Technologies, 2022
This study adopted a meta-analysis to explore the effectiveness of unplugged activities (UA) and programming exercises (PE) teaching approaches on computational thinking (CT) education. Through a two-stage literature collection and selection process, 29 articles were included in the meta-analysis, 31 independent effect sizes (16 of UA and 15 of…
Descriptors: Instructional Effectiveness, Learning Activities, Programming, Computation
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Ma, Jingsi; Zhang, Yi; Zhu, Zhifang; Zhao, Sunan; Wang, Qiyun – Journal of Educational Computing Research, 2023
Computational thinking (CT) education has drawn increasing attention from educators and researchers. This study conducted a meta-analysis of 27 empirical studies to examine the effectiveness of game-based learning (GBL) for fostering students' CT. The effects of various factors on the learning process for acquiring CT were also examined. The…
Descriptors: Game Based Learning, Computation, Thinking Skills, Instructional Effectiveness
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Cullen, Craig J.; Hertel, Joshua T.; Nickels, Megan – Educational Forum, 2020
We review literature relevant to using technology in the teaching/learning of mathematics to highlight four roles of effective technology use: (a) promoting cycles of proof; (b) presenting and connecting multiple representations; (c) supporting case-based reasoning; and (d) serving as a tutee. We then discuss how they intersect with good…
Descriptors: Mathematics Education, Technology Integration, Preservice Teacher Education, Instructional Effectiveness
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Berssanette, João Henrique; de Francisco, Antonio Carlos – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This paper presents the results of a systematic literature review that sought to identify the studies that relate the different pedagogical techniques by which active learning is developed in the context of the teaching/learning of computer programming, with the objective to characterize the approaches, the pedagogical techniques…
Descriptors: Active Learning, Computer Science Education, Programming, Educational Research
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Fernando Batista, Alex; Thiry, Marcello; Queiroz Gonçalves, Rafael; Fernandes, Anita – Informatics in Education, 2020
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer…
Descriptors: Computer Simulation, Computer Science Education, Simulated Environment, Educational Research
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Çetin, Mustafa; Demircan, Hasibe Özlen – Early Child Development and Care, 2020
The purpose of this systematic review was (1) to synthesize findings from studies that provided programming experiences through robotics for children, between the ages of zero and eight, and for pre- or in-service teachers, of early childhood education and (2) to reveal the possible contributions of robotics programming for the integration of…
Descriptors: STEM Education, Programming, Robotics, Educational Research
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Hu, Yue; Chen, Cheng-Huan; Su, Chien-Yuan – Journal of Educational Computing Research, 2021
Block-based visual programming tools, such as Scratch, Alice, and MIT App Inventor, provide an intuitive and easy-to-use editing interface through which to promote programming learning for novice students of various ages. However, very little attention has been paid to investigating these tools' overall effects on students' academic achievement…
Descriptors: Instructional Effectiveness, Programming Languages, Computer Science Education, Computer Interfaces
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Cheah, Chin Soon – Contemporary Educational Technology, 2020
This paper reviews the literature relating to the factors that contribute to the difficulties in learning of computer programming. Programming has been a difficult subject to learn and master even at the early stage of education. It has been a global problem and continues to worsen at the local level. Although, there are many education tools…
Descriptors: Difficulty Level, Programming, Computer Science Education, Educational Research
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Costa, Joana M.; Miranda, Guilhermina L. – British Journal of Educational Technology, 2017
This paper presents the results of a systematic review of the literature, including a meta-analysis, about the effectiveness of the use of Alice software in programming learning when compared to the use of a conventional programming language. Our research included studies published between the years 2000 and 2014 in the main databases. We gathered…
Descriptors: Computer Software, Programming, Computer Science Education, Computer Assisted Instruction
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McCauley, Renée; Grissom, Scott; Fitzgerald, Sue; Murphy, Laurie – Computer Science Education, 2015
Hundreds of articles have been published on the topics of teaching and learning recursion, yet fewer than 50 of them have published research results. This article surveys the computing education research literature and presents findings on challenges students encounter in learning recursion, mental models students develop as they learn recursion,…
Descriptors: Computer Science Education, Programming, Literature Reviews, Best Practices
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Biju, Soly Mathew – E-Learning and Digital Media, 2013
Learning the fundamentals of programming languages has always been a difficult task for students. It is equally challenging for lecturers to teach these concepts. A number of methods have been deployed by teachers to teach these concepts. This article analyses the result of a class test to identify fundamental programming concepts that students…
Descriptors: Programming, Concept Teaching, Programming Languages, Fundamental Concepts
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