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Melanie Turner; Flaviu A. Hodis – Educational Psychology Review, 2025
Conscientiousness has consistent and robust associations with a large set of key student outcomes. Thus, to understand the extent to which conscientiousness could be leveraged to support students' learning, achievement, and well-being, it is important to ascertain whether conscientiousness could be strengthened by means of interventions. To narrow…
Descriptors: Literature Reviews, Intervention, Personality Traits, Electronic Learning
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Arminda Suárez-Perdomo; Zuleica Ruiz-Alfonso – Electronic Journal of Research in Educational Psychology, 2024
Academic procrastination is a behaviour that delays the completion of tasks, time management or other academic activities. However, it is possible to develop interventions that eliminate or minimise this procrastinating behaviour. This study presents a systematic review of the literature following the PRISMA method guidelines, with the aim of…
Descriptors: Time Management, Student Behavior, Intervention, Behavior Modification
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Areej Tayem; Isabelle Bourgeois – Canadian Journal of Learning and Technology, 2024
Despite the widespread adoption of data-based decision making (DBDM) policies in schools around the world, there is limited understanding of how teachers use DBDM in K-12 classrooms and the impact of DBDM training on teacher practices and student outcomes. This scoping review aims to provide an overview of the existing literature on the uses of…
Descriptors: Data Use, Decision Making, Elementary School Teachers, Secondary School Teachers
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Alvie Faustino Diaz; Henrilyn Estoque-Loñez – International Journal of Education in Mathematics, Science and Technology, 2024
Gamification is an educational strategy that makes learning fun and keeps students interested in learning, which helps them learn more and grow their knowledge. However, given its growing popularity, it is necessary to review empirical studies regarding gamification in education as an intervention for an effective teaching and learning process.…
Descriptors: Meta Analysis, Game Based Learning, Educational Games, Teaching Methods