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Rahul Mohandas; Subhashree Mohapatra – Digital Education Review, 2025
Game-based learning (GBL) is an effective learning tool for medical and dental undergraduates in enhancing knowledge and skills as well as gaining student engagement and motivation. Educational games can create a social constructivist learning environment, where learners can construct their knowledge through interactions with their peers and…
Descriptors: Undergraduate Students, Dentistry, Game Based Learning, Student Motivation
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Elva Yohana; Mirjam Anugerahwati – MEXTESOL Journal, 2023
Summary writing is considered one of the paramount assessments to determine students' reading comprehension. The purpose of this study is to examine the kinds of Computer-Assisted Language Learning (CALL) used in summary writing in relation to contexts and the points of recommendation for future research in the English language teaching (ELT)…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
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Ying Zhang; Yuqin Yang; Yongkang Chu; Daner Sun; Jiazhen Xu; Yuhui Zheng – Journal of Baltic Science Education, 2024
Virtual laboratories are transformative tools in science education, yet comprehensive reviews of their prospects are limited. This study addresses this gap through a bibliometric analysis of 218 articles published between 2013 and 2023. Key findings included: (1) research has evolved from initial exploration to rapid expansion; (2) virtual labs…
Descriptors: Science Education, Laboratory Experiments, Science Laboratories, Computer Assisted Instruction
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Yu, Zhonggen; Yu, Liheng – International Journal of Mobile and Blended Learning, 2021
Social media applications such as Facebook have received wide attention in their use in education. However, it is still hard to arrive at a conclusion regarding whether a Facebook-assisted approach is effective in education and whether there are any significant gender differences in the learning outcomes. Based on rigid inclusion criteria, this…
Descriptors: Meta Analysis, Social Media, Computer Assisted Instruction, Instructional Effectiveness
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Jia, Chengyuan; Hew, Khe Foon – Computer Assisted Language Learning, 2023
Decoding training is an approach to teaching listening skills to help learners develop the ability to recognize individual words from speech. Although it has been historically underemphasized, recent empirical studies have pointed to its potential value in listening education. However, instructors and students generally face certain challenges…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
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Leander S. Hughes – Technology in Language Teaching & Learning, 2022
This review discusses and compares the findings of 38 peer-reviewed studies on text-based synchronous computer-mediated communication for second or foreign language learning from over the past twelve years. Research themes that emerged include: modality, corrective feedback, noticing, alignment and uptake, as well as task design/conditions and…
Descriptors: Second Language Learning, Second Language Instruction, Research Reports, Comparative Analysis
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Michael Li – Language Learning & Technology, 2023
The acquisition of Chinese characters has been widely acknowledged as challenging for learners of Chinese as a foreign language (CFL) due to their unique logographic nature and the time and effort involved. However, recent advancements in instructional technologies demonstrate a promising role in facilitating the teaching and learning of Chinese…
Descriptors: Orthographic Symbols, Technology Uses in Education, Teaching Methods, Research Reports
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Boudadi, Nadia Azzouz; Gutiérrez-Colón, Mar – The EUROCALL Review, 2020
This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments to promote motivation and engagement. By the turn of the 21rst century, Gamification took off in the business field and soon after became an attractive concept for researchers and…
Descriptors: Student Motivation, Learning Motivation, Databases, Meta Analysis
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O'Donnell, Eileen; Lawless, Séamus; Sharp, Mary; Wade, Vincent P. – International Journal of Distance Education Technologies, 2015
The realisation of personalised e-learning to suit an individual learner's diverse learning needs is a concept which has been explored for decades, at great expense, but is still not achievable by non-technical authors. This research reviews the area of personalised e-learning and notes some of the technological challenges which developers may…
Descriptors: Electronic Learning, Individualized Instruction, Programming, Authors
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Hunter, William J. – College Quarterly, 2015
In the first piece in this series ("Teaching for Engagement: Part 1: Constructivist Principles, Case-Based Teaching, and Active Learning"), William Hunter sought to make the case that a wide range of teaching methods (e.g., case-based teaching, problem-based learning, anchored instruction) that share an intellectual grounding in…
Descriptors: Active Learning, Constructivism (Learning), Learner Engagement, Case Method (Teaching Technique)
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Girard, C.; Ecalle, J.; Magnan, A. – Journal of Computer Assisted Learning, 2013
Computer-assisted learning is known to be an effective tool for improving learning in both adults and children. Recent years have seen the emergence of the so-called "serious games (SGs)" that are flooding the educational games market. In this paper, the term "serious games" is used to refer to video games (VGs) intended to serve a useful purpose.…
Descriptors: Educational Games, Video Games, Meta Analysis, Learner Engagement
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Saiki, Diana – Journal of Learning Design, 2010
The purpose of this research was to assess the degree of viewer interaction capabilities of features found on the education portion of museum websites. A content analysis was completed where features were categorized by learning levels including: narrative (the learner is a passive recipient), interactive (the learner chooses what he/she views),…
Descriptors: Museums, Content Analysis, Internet, Web Sites
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Finamore, Dora C. D.; Hochanadel, Aaron J.; Hochanadel, Cathleen E.; Millam, Loretta A.; Reinhardt, Michelle M. – Online Journal of Distance Learning Administration, 2012
Motivation, engagement, goal attainment and effective interaction are essential components for college students to be successful in the online educational environment. The popularity and influx of electronic media applications has allowed educators the opportunity to incorporate social media (Facebook, Twitter), and volitional messages (Simple…
Descriptors: Student Motivation, Motivation Techniques, Learner Engagement, Interaction
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Uzuner, Sedef – International Review of Research in Open and Distance Learning, 2009
This paper reviews past research that focused on questions of culture in distance learning. Of specific interest are the studies that examined the influence of culture on students' learning and engagement in asynchronous learning networks (ALNs). The purpose of this review is three-fold: to present the state of knowledge concerning the questions…
Descriptors: Distance Education, Educational Technology, Cultural Context, Educational Research