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Showing 1 to 15 of 37 results Save | Export
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Nina Bergdahl; Melissa Bond; Jeanette Sjöberg; Mark Dougherty; Emily Oxley – International Journal of Educational Technology in Higher Education, 2024
Educational outcomes are heavily reliant on student engagement, yet this concept is complex and subject to diverse interpretations. The intricacy of the issue arises from the broad spectrum of interpretations, each contributing to the understanding of student engagement as both complex and multifaceted. Given the emergence and increasing use of…
Descriptors: Learner Engagement, College Students, Student Behavior, Educational Technology
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Robert J. Volpe; Emily Hill; Amy M. Briesch; Isabella Leiwant – School Psychology Review, 2025
A systematic review was conducted using PsychInfo, ERIC, and Google Scholar using the terms "classroom" and "direct observation". The search yielded 1,006 articles published between 1935 and 2022 with a total of seven observation codes (Behavioral Observation of Students in Schools, Classroom Observation of Engagement,…
Descriptors: Student Behavior, Learner Engagement, Behavior Problems, Interpersonal Relationship
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Seokmin Kang; Chun-Hao Chang; Sungyeun Kim – Educational Technology & Society, 2025
Virtual tools are rapidly supplementing physical tools in classrooms. Although extensive research has compared the benefits of using virtual and physical manipulatives, few studies have systematically explored the learning benefits of using a physical and a virtual tool. As the major learning goal in science, technology, engineering, and…
Descriptors: Educational Technology, Technology Uses in Education, Manipulative Materials, STEM Education
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Uriel Eduardo Torres Castro – Cogent Education, 2024
This article aims to unravel the intellectual lineage of student engagement in higher education (SEHE) from 1999 to 2024 through a comprehensive bibliometric analysis. Recognizing SEHE's multifaceted impact on learning and development, the study addresses the literature's lack of cohesion. The examination of 1,317 articles published in Scopus and…
Descriptors: Higher Education, Learner Engagement, Bibliometrics, Cultural Influences
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Alexandra M. Pierce; Lisa M. H. Sanetti; Melissa A. Collier-Meek; Austin H. Johnson – Grantee Submission, 2024
Implementation planning is a consultative educator support strategy with preliminary evidence of effectiveness from single-case design research. This meta-analysis investigates the impacts of implementation planning on educator implementation and student outcomes and explores moderators of these relationships. Principles of open science and…
Descriptors: Program Implementation, Educational Planning, Coping, Fidelity
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Hojjat Dehghanzadeh; Mohammadreza Farrokhnia; Hossein Dehghanzadeh; Kiumars Taghipour; Omid Noroozi – British Journal of Educational Technology, 2024
Using gamification to support learning in K-12 education has received much attention from scholars in recent years. However, there is still a lack of comprehensive understanding of how gamification should be used to effectively enhance the learning experiences of K-12 students. The purpose of this review was to synthesize research findings on the…
Descriptors: Gamification, Educational Games, Elementary Secondary Education, Learning Experience
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Jingyuan Chen; Zongjian Fu; Hongfeng Liu; Jinku Wang – International Journal of Web-Based Learning and Teaching Technologies, 2024
With its immersive, interactive, and creative capabilities, virtual reality (VR) has been widely used in educational settings to provide students with challenging real-world experiences. As a result, interest in its effectiveness has grown. The goal of this meta-analysis is to examine how VR technology affects students' motivation to study. A…
Descriptors: Computer Simulation, Educational Technology, Learner Engagement, Instructional Effectiveness
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Hui Shi; Nuodi Zhang; Secil Caskurlu; Hunhui Na – Journal of Computer Assisted Learning, 2025
Background: The growth of online education has provided flexibility and access to a wide range of courses. However, the self-paced and often isolated nature of these courses has been associated with increased dropout and failure rates. Researchers employed machine learning approaches to identify at-risk students, but multiple issues have not been…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, At Risk Students
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Ritoša, Andrea; Åström, Frida; Björck, Eva; Borglund, Lisa; Karlsson, Elin; McHugh, Elaine; Nylander, Elisabeth – Educational Psychology Review, 2023
The purpose of this scoping review was to explore operationalizations and related conceptualizations of young children's engagement in early childhood education and care (ECEC) settings. The literature search was conducted in March 2021 across ERIC, PsycINFO, Scopus, and Web of Science databases, with the aim of identifying studies where child…
Descriptors: Early Childhood Education, Young Children, Student Participation, Learner Engagement
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Marina Milosheva; Peter Robertson; Peter Cruickshank; Hazel Hall – Australian Journal of Career Development, 2024
This study explores the career information-seeking behaviours of young people and career advisers. These are examined through the interrogation of a secondary data set held by Scotland's national skills agency, Skills Development Scotland. Descriptive and frequency analyses of engagement records from career conversations reveal three key…
Descriptors: Career Counseling, Career Information Systems, Career Guidance, Foreign Countries
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Shen, Rongyi; Chong, Sin Wang – Assessment & Evaluation in Higher Education, 2023
Although research on the efficacy of written corrective feedback has received considerable attention in recent years, there is a dearth of research on learner engagement with written corrective feedback. Understanding how language learners engage with written corrective feedback is high on the agenda of feedback research because it provides a…
Descriptors: Learner Engagement, Written Language, Error Correction, Feedback (Response)
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Chris D. Craig; Robin Kay – Higher Learning Research Communications, 2023
Objectives: Immersive virtual reality (IVR) provides opportunities to learn within a nonphysical, digital world. The purpose of this critical review was to examine published systematic reviews regarding the benefits and challenges of IVR in higher education to inform best practices. Method: We followed the Preferred Reporting Items for Overviews…
Descriptors: Computer Simulation, Technology Uses in Education, Content Analysis, Educational Technology
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Katherine E. McLendon; Andrew T. Roach; Daniel B. Crimmins – Journal of Inclusive Postsecondary Education, 2023
Although there is research demonstrating benefits of inclusive postsecondary education (IPSE) programs for students with intellectual disabilities (ID), much less is known about IPSE students' classroom-related, non-academic thoughts, attitudes, and behaviors, sometimes referred to as academic enabling behaviors, including interpersonal skills,…
Descriptors: Students with Disabilities, Intellectual Disability, Inclusion, Postsecondary Education
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Gulboy, Emrah – Education and Training in Autism and Developmental Disabilities, 2023
The current study aims to determine whether the response cards are an evidence-based strategy for academic and behavioral support for students with disabilities. For this purpose, a literature review was conducted to determine studies that implemented the response cards strategy (RCS). The rigor of the studies was evaluated using What Works…
Descriptors: Students with Disabilities, Instructional Materials, Responses, Evidence Based Practice
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Andrew, Lesley; Barwood, Donna; Boston, Julie; Masek, Martin; Bloomfield, Lauren; Devine, Amanda – Education and Information Technologies, 2023
Digital gaming has broad appeal globally, with a reported 2.7 billion gamers worldwide. There is significant interest in using games to enhance learning, with 'serious games' being included in classrooms to engage adolescents' learning across a range of domains. A systematic scoping review of serious games used for health promotion with…
Descriptors: Adolescents, Health Promotion, Educational Games, Games
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