Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Learning | 4 |
Simulation | 3 |
Infants | 2 |
Child Development | 1 |
Cognitive Development | 1 |
Computer Simulation | 1 |
Concept Formation | 1 |
Educational Games | 1 |
Educational Technology | 1 |
Experience | 1 |
Extracurricular Activities | 1 |
More ▼ |
Author
Publication Type
Information Analyses | 4 |
Journal Articles | 4 |
Reports - Research | 2 |
Education Level
Audience
Researchers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hemraj Ramsurrun; Roushdat Elaheebocus; Aatish Chiniah – Journal of Science Education and Technology, 2024
Informal science activities occurring at various non-traditional learning sites present a pivotal model for involving youths in the science learning process. The dynamic landscape of emerging technologies has prompted the exploration of innovative methodologies to bolster and refine informal science education. However, the expanse of this field…
Descriptors: Educational Technology, Technology Uses in Education, Learning, Extracurricular Activities
Thiessen, Erik D.; Pavlik, Philip I., Jr. – Cognitive Science, 2013
Statistical learning refers to the ability to identify structure in the input based on its statistical properties. For many linguistic structures, the relevant statistical features are distributional: They are related to the frequency and variability of exemplars in the input. These distributional regularities have been suggested to play a role in…
Descriptors: Mathematical Models, Memory, Language Acquisition, Learning
Wilson, Katherine A.; Bedwell, Wendy L.; Lazzara, Elizabeth H.; Salas, Eduardo; Burke, C. Shawn; Estock, Jamie L.; Orvis, Kara L.; Conkey, Curtis – Simulation & Gaming, 2009
Games are an effective and cost-saving method in education and training. Although much is known about games and learning in general, little is known about what components of these games (i.e., game attributes) influence learning outcomes. The purpose of this article is threefold. First, we review the literature to understand the "state of play" in…
Descriptors: Educational Games, Simulation, Learning Theories, Skills

Schlesinger, Matthew; Parisi, Domenico – Developmental Review, 2001
Introduces the concepts of online and offline sampling and highlights the role of online sampling in agent-based models of learning and development. Compares the strengths of each approach for modeling particular developmental phenomena and research questions. Describes a recent agent-based model of infant causal perception. Discusses limitations…
Descriptors: Child Development, Cognitive Development, Experience, Individual Development