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Showing 1 to 15 of 42 results Save | Export
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Ali H. Al-Hoorie; W. L. Quint Oga-Baldwin; Phil Hiver; Joseph P. Vitta – Language Teaching Research, 2025
Self-determination theory is one of the most established motivational theories both within second language learning and beyond. This theory has generated several mini-theories, namely: organismic integration theory, cognitive evaluation theory, basic psychological needs theory, goal contents theory, causality orientations theory, and relationships…
Descriptors: Self Determination, Second Language Instruction, Second Language Learning, Futures (of Society)
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Hyemin Han; Marja Graham – Theory and Research in Education, 2024
The present study aimed to examine how to improve the effectiveness of moral exemplar-applied interventions based on the pillars of the self-determination theory framework, autonomy, competence, and relatedness. Past research has mainly focused on the relatedness and attainability of moral exemplars for predicting motivation outcomes. The data for…
Descriptors: Moral Values, Self Determination, Intervention, Reliability
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Mahmoodi, Mohammad Hadi; Yousefi, Moslem – Language Learning Journal, 2022
This study attempts to synthesise the scholarship on second language (L2) motivation and systematically examines the theoretical approaches, methods, research instruments, and learning contexts found in recent research published between 2010 and 2019. Following a comprehensive survey of six influential, high-impact journals in the field, 100…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Research Methodology
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Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
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Booton, Sophie A.; Hodgkiss, Alex; Murphy, Victoria A. – Computer Assisted Language Learning, 2023
Mobile touchscreen applications present new opportunities for children's language learning. This systematic review synthesizes the evidence on the impact of features of mobile applications on children's language learning. Experimental studies published from 2010 onwards with children aged 3 to 11 years old were included. Of the 1,081 studies…
Descriptors: Telecommunications, Handheld Devices, Second Language Instruction, Second Language Learning
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Guay, Frédéric – Canadian Journal of School Psychology, 2022
The self-determination theory (SDT) has been used to understand students' motivation at school in general as well as in various school subjects. This literature review conducted on a number of SDT studies showed that (1) autonomous types of extrinsic motivation as well as intrinsic motivation leads to positive consequences for students; (2) the…
Descriptors: Self Determination, Psychological Needs, Outcomes of Education, Prediction
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Rikoon, Samuel; Finn, Bridgid; Jackson, Teresa; Inglese, Patricia – ETS Research Report Series, 2018
In this report, we describe the initial stages of a crosscutting research effort to characterize literature reviewed across 8 different projects--each with objectives aligned toward improving student engagement in science, technology, engineering, arts, and mathematics (STEAM) fields. These projects sought to identify malleable factors (e.g.,…
Descriptors: STEM Education, Art Education, Ecology, Expectation
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Alsawaier, Raed S. – International Journal of Information and Learning Technology, 2018
Purpose: Gamification is the application of game features, mainly video game elements, into non-game context for the purpose of promoting motivation and engagement in learning. The application of gamification in a pedagogical context provides some remedy for many students who find themselves alienated by traditional methods of instruction. The use…
Descriptors: Educational Games, Teaching Methods, Learning Motivation, Learner Engagement
Alzaid, Faten; Alkarzae, Nouf – Online Submission, 2019
Assessment has a significant influence on the process of teaching and learning. It is essential to close the gap between learners' performance and the target performance. The rapid changing of technology reached the assessment community by developing new and different ways of formative assessments. This paper is written to distinguish between…
Descriptors: Student Evaluation, Evaluation Methods, Computer Assisted Testing, Formative Evaluation
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Peterson, Mark – Computer Assisted Language Learning, 2016
Contemporary CALL research reflects renewed interest in digital games. One aspect of this phenomenon namely, use of massively multiplayer online role-playing games (MMORPGs), has expanded significantly, highlighting the need for a review. This paper analyzes findings from 10 learner-based studies that draw on accounts of SLA informed by cognitive…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Second Language Learning, Computer Games
Zareian, Gholamreza; Jodaei, Hojat – Online Submission, 2015
Success in second language learning is often related to the concept of 'motivation'. Motivation is the most used concept for explaining the failure or success of a language learner. This paper collected and reviewed the literature of motivation in second language acquisition (SLA) form prominent journals in the field. The role of motivation as one…
Descriptors: Second Language Learning, Learning Motivation, State of the Art Reviews, Individual Differences
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Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K. – Educational Psychologist, 2015
In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…
Descriptors: Educational Games, Definitions, Play, Learning Theories
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Lamb, Martin – Language Teaching, 2017
Motivation is recognized as a vital component in successful second language learning, and has been the subject of intensive research in recent decades. This review focuses on a growing branch of this research effort, that which examines the motivational effects of language teaching. This is pertinent because, despite enhanced mobility and…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Teaching Methods
Baskas, Richard S. – Online Submission, 2011
The purpose of this study is to examine Knowles' theory of andragogy and his six assumptions of how adults learn while providing evidence to support two of his assumptions based on the theory of andragogy. As no single theory explains how adults learn, it can best be assumed that adults learn through the accumulation of formal and informal…
Descriptors: Andragogy, Adult Learning, Adult Students, Learning Theories
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Katz, Idit; Assor, Avi – Educational Psychology Review, 2007
This article addresses the controversy regarding the value of offering choices as a teaching practice. Inconsistent of results regarding the effects of choice in various settings suggest that choice can be either motivating or de-motivating. Based on the self-determination theory of motivation (Deci & Ryan, 2000), we propose that choice can be…
Descriptors: Learning Motivation, Teaching Methods, Student Motivation, Learning Theories
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