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Showing 1 to 15 of 91 results Save | Export
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Abdullah Alamer; Esmaeel Saeedy Robat; Majid Elahi Shirvan; Richard Ryan – Educational Psychology Review, 2025
In this meta-analysis, we examined the average correlations (weighted for sample size and corrected for measurement error) between the varied types of motivation specified within self-determination theory (SDT) and second language (L2) achievement. We also conducted moderator analyses to explore whether these relationships are influenced by age,…
Descriptors: Self Determination, Language Acquisition, Meta Analysis, Second Language Learning
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Carmen Toscano-Fuentes; Analí Fernández-Corbacho; M.Carmen Fonseca-Mora – Australian Journal of Adult Learning, 2024
Adult migrants need to attain proficiency in the language of their host society to fully integrate into those communities and lead meaningful lives. The concept of literacy, centred on reading and writing, has evolved to encompass multiliteracies, integrating linguistic, social, and digital aspects. This broader approach acknowledges that learners…
Descriptors: Adult Literacy, Literacy Education, Research Reports, Immigrants
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Ali H. Al-Hoorie; W. L. Quint Oga-Baldwin; Phil Hiver; Joseph P. Vitta – Language Teaching Research, 2025
Self-determination theory is one of the most established motivational theories both within second language learning and beyond. This theory has generated several mini-theories, namely: organismic integration theory, cognitive evaluation theory, basic psychological needs theory, goal contents theory, causality orientations theory, and relationships…
Descriptors: Self Determination, Second Language Instruction, Second Language Learning, Futures (of Society)
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Gurcan, Fatih; Erdogdu, Fatih; Cagiltay, Nergiz Ercil; Cagiltay, Kursat – Education and Information Technologies, 2023
Student engagement is critical for both academic achievement and learner satisfaction because it promotes successful learning outcomes. Despite its importance in various learning environments, research into the trends and themes of student engagement is scarce. In this regard, topic modeling, a machine learning technique, allows for the analysis…
Descriptors: Learner Engagement, Educational Research, Educational Trends, Learning Motivation
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A. Pradheepa; K. Gurusamy; T. Pushpanathan – Australian Journal of Applied Linguistics, 2025
This meta-analysis aims to investigate gamification's impact on improving tertiary-level second-language learners' lexical repertoire. Forty-seven peer-reviewed works were evaluated for this analysis. The analysis focused on determining the effectiveness of gamified learning environments in the context of improving vocabulary and learning and…
Descriptors: Meta Analysis, Game Based Learning, Second Language Learning, Second Language Instruction
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Eunjae Park; Michelle M. Neumann – Journal of Comparative and International Higher Education, 2024
New digital technologies such as social robots are embodied computers with human-like features and conversational capabilities that can socially interact with people. Social robots have been used in education as a learning tool to support second language learning. This essay discusses current research literature that has explored how social robots…
Descriptors: Robotics, Second Language Instruction, Second Language Learning, Teaching Methods
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Pinelopi Krystalli; Panayiotis Arvanitis – European Journal of Education (EJED), 2024
Digital games and related technologies are increasingly transcending their traditional boundaries, as evidenced by the expanding field of serious and pervasive games. The concept of "gamification" represents the latest phase in this evolution, referring to the integration of game-like elements into nongame contexts to enhance user…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Computer Games
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Mahmoodi, Mohammad Hadi; Yousefi, Moslem – Language Learning Journal, 2022
This study attempts to synthesise the scholarship on second language (L2) motivation and systematically examines the theoretical approaches, methods, research instruments, and learning contexts found in recent research published between 2010 and 2019. Following a comprehensive survey of six influential, high-impact journals in the field, 100…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Research Methodology
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Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
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Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
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Abdullah Albalawi – Australian Journal of Applied Linguistics, 2024
This review paper explores the role of individual differences in second language vocabulary learning, focusing on three key factors: out-of-class exposure (e.g., viewing TV, playing video games and listening to songs), strategic vocabulary learning, and motivation. Individual differences significantly impact vocabulary learning, making it crucial…
Descriptors: Individual Differences, Metacognition, Vocabulary Development, Linguistic Input
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Kaya, Gamze; Sagnak, Hatice Cilsalar – International Journal of Game-Based Learning, 2022
Since gamification has strengthened its place in education over the years, it is frequently preferred in English as a Second Language Learning. This study aims to investigate the literature on the effects of gamification on students' English learning as a second language and the tendency of students to use games to learn English as a second…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, English (Second Language)
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Zhenjie Weng; Yao Fu – International Journal of Technology in Education, 2025
This systematic review analyses empirical studies on the implementation of Generative Artificial Intelligence (GenAI) in language education to highlight its impact on promoting inclusivity and bridging educational gaps. The review encompasses quantitative, qualitative, and mixed-methods research, with a focus on inclusivity and educational equity…
Descriptors: Inclusion, Artificial Intelligence, Computer Software, Equal Education
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Mustafa Senel – Journal on School Educational Technology, 2025
Artificial Intelligence (AI) technologies are increasingly being integrated into educational processes, offering various benefits to students, educators, and education systems. This study employs a meta-analysis approach to examine research conducted in Turkey on the use of AI in English as a Foreign Language (EFL) instruction and compares the…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, English (Second Language)
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Marzia Shurovi; Mohamad Fadhili Yahaya; Hafizah Hajimia; Md Kamrul Hasan – Malaysian Journal of Learning and Instruction, 2024
Purpose: There is an absence of systematic review papers in the achievement motivation theories literature. In terms of current research trends, English learning motivation is gaining attention as a determiner of success in FLA. Hence, this review aims to trace the trends in the empirical studies on achievement motivation theories and tools,…
Descriptors: Research Reports, Learning Motivation, Technology Uses in Education, English (Second Language)
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