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Qi Lang; Shengjing Tian; Mo Wang; Jianan Wang – IEEE Transactions on Learning Technologies, 2024
Entrepreneurship education is critical in encouraging students' innovation, creativity, and entrepreneurial spirit. It provides essential skills and knowledge, enabling them to open their creative potential and apply innovative thinking across diverse professional fields. With the widespread application of large language models in education,…
Descriptors: Entrepreneurship, Business Administration Education, Artificial Intelligence, Creativity
Integrating Human Movement in Learning: Advancements in Language Instruction, Multimedia, and Theory
Bjorn de Koning; Shirong Zhang; Stoo Sepp – Educational Psychology Review, 2025
Human movement plays a foundational role in cognition and learning. This topical collection brings together theoretical and empirical work examining how gestures, physical activity, and virtual movement enhance learning in language, multimedia, and activity-based learning. Regarding language learning, interacting with virtual object improves…
Descriptors: Movement Education, Human Body, Nonverbal Communication, Multimedia Instruction
Ezechiel Nsabayezu; Aloys Iyamuremye; Jean Pierre Nahimana; Janvier Mukiza; Edwige Kampire; Theophile Nsengimana – Discover Education, 2022
21st century teaching and learning emphasize the full engagement of students for improving their critical thinking and cooperation and the construction of the knowledge that demonstrates deep understanding. However, significant studies reported chemistry as a challenging subject caused of abstract concepts, phenomena and ways used in teaching and…
Descriptors: Chemistry, Science Instruction, Scoring Rubrics, Teaching Methods
Tsupa, Yanina – Studies in Applied Linguistics & TESOL, 2021
Language proficiency is multi-componential in nature and, according to many SLA researchers and L2 practitioners, is best captured by the concepts of complexity, accuracy, and fluency (CAF). Two of the three studies reported in this paper adopted the Cognition Hypothesis (Robinson, 2003) as the means to address the question of whether increasing…
Descriptors: Language Fluency, Language Proficiency, Accuracy, Schemata (Cognition)
Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis
Rey, Günter Daniel; Beege, Maik; Nebel, Steve; Wirzberger, Maria; Schmitt, Tobias H.; Schneider, Sascha – Educational Psychology Review, 2019
The segmenting effect states that people learn better when multimedia instructions are presented in (meaningful and coherent) learner-paced segments, rather than as continuous units. This meta-analysis contains 56 investigations including 88 pairwise comparisons and reveals a significant segmenting effect with small to medium effects for retention…
Descriptors: Learning Processes, Multimedia Instruction, Teaching Methods, Recall (Psychology)
Bianchini, Barbara Lutaif; de Lima, Gabriel Loureiro; Gomes, Eloiza – ZDM: The International Journal on Mathematics Education, 2019
The relevancy of linear algebra (LA) in different areas and also the difficulties faced by undergraduate engineering students studying this content are well known. Grounded on this premise, we aimed at articulating papers related to the teaching and learning of LA in engineering undergraduate programs through a mapping of the main investigations…
Descriptors: Mathematics Instruction, Advanced Courses, Undergraduate Students, Engineering Education
Shu, Liuyi; Liu, Min – Journal of Educational Multimedia and Hypermedia, 2019
Game-based learning is getting popular in both K-12 schools and colleges. Research is needed to understand how engagement can influence learning and what specific factors of game-based learning that affect learners. In this study, we reviewed a total of 20 empirical studies from refereed journals that examined student engagement in game-based…
Descriptors: Learner Engagement, Educational Games, Learning Processes, Outcomes of Education
de Bruijn-Smolders, Monique; Timmers, Caroline F.; Gawke, Jason C. L.; Schoonman, Wouter; Born, Marise Ph. – Studies in Higher Education, 2016
Although self-regulated learning (SRL) is assumed to benefit learning outcomes, gaps in the literature make it difficult to describe what constitutes effective SRL in higher education. That is, SRL that relates positively to learning outcomes. In accordance, at present it is unclear how to train effective SRL in higher education. The current…
Descriptors: Higher Education, Instructional Effectiveness, Intervention, Learning Processes
Kuldas, Seffetullah; Hashim, Shahabuddin; Ismail, Hairul Nizam; Abu Bakar, Zainudin – International Journal of Educational Psychology, 2015
Human cognitive capacity is unavailable for conscious processing of every amount of instructional messages. Aligning an instructional design with learner expertise level would allow better use of available working memory capacity in a cognitive learning task. Motivating students to learn consciously is also an essential determinant of the capacity…
Descriptors: Cognitive Processes, Difficulty Level, Expertise, Short Term Memory
Yorks, Lyle; Nicolaides, Aliki – Teachers College Record, 2013
Background/Context: The implications of complexity theory have become a recurring topic in the literatures of a wide range of scholarly and professional fields including adult education. This paper builds on literature calling attention to the educational need for pedagogically addressing the implications of the intensifying complexity in the…
Descriptors: Adult Education, Adult Students, Student Attitudes, Adult Development
Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning
Shute, Valerie J. – ETS Research Report Series, 2007
This paper reviews the corpus of research on feedback, with a particular focus on formative feedback--defined as information communicated to the learner that is intended to modify the learner's thinking or behavior for the purpose of improving learning. According to researchers in the area, formative feedback should be multidimensional,…
Descriptors: Formative Evaluation, Feedback (Response), Learning Processes, Instructional Effectiveness

Andre, Thomas – Review of Educational Research, 1979
Research on levels of questioning and their effects on learning is reviewed. It is shown that higher level questions facilitate reproductive and productive knowledge, but the reasons why are not clearly understood. An information processing model which accounts for question level effects is discussed. (MH)
Descriptors: Cognitive Processes, Difficulty Level, Educational Research, Learning Processes
Halpin, Glennelle; Halpin, Gerald – 1980
A review of the literature on the influence of testing on learning and retention reveals the need for more comprehensive research findings in this regard. This study was designed to investigate further the direct effects of tests in contrast with no tests on learning and retention in ongoing college-level classes with both the instructor and the…
Descriptors: Academic Achievement, Course Evaluation, Difficulty Level, Higher Education
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