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Spink, Amanda; Losee, Robert M. – Annual Review of Information Science and Technology (ARIST), 1996
As Information Retrieval (IR) has evolved, it has become a highly interactive process, rooted in cognitive and situational contexts. Consequently the traditional cybernetic-based IR model does not suffice for interactive IR or the human approach to IR. Reviews different views of feedback in IR and their relationship to cybernetic and social…
Descriptors: Comparative Analysis, Cybernetics, Feedback, Information Retrieval
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Brett, George H., II – Internet Research, 1993
Reviews the literature of networked information retrieval tools to explore the concept of an interactive text-based virtual reality environment that would encompass resources currently available on the Internet. Highlights include academic libraries, electronic mail, hypertext navigation systems, wide area information servers, knowbots and…
Descriptors: Academic Libraries, Computer Software, Cybernetics, Electronic Mail
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Frick, Elizabeth – Research Strategies, 1989
Describes four major types of learning theories (behavioral, cognitive, cybernetic, and andragogical); examines pertinent literature for each; and traces links between the literature of learning theory and that of the design of online public access catalog instructional systems. (32 references) (Author/CLB)
Descriptors: Andragogy, Behavior Theories, Cognitive Ability, Computer System Design
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Nugent, William R. – Journal of the American Society for Information Science, 1991
Explains virtual reality as a computer-synthesized three-dimensional environment (cyberspace) in which human participants, appropriately interfaced, appear to be enveloped. Cyberspace in science fiction is discussed; contributions of aerospace and military simulation trainers, digital imaging, and motion picture special effects are described; and…
Descriptors: Aerospace Technology, Computer Simulation, Cybernetics, Films
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Wagner, Christian – Journal of Creative Behavior, 1996
This article argues that, if creativity is measured by outcomes, then basic forms of reasoning (deduction, induction, abduction, specialization/generalization, and elementary memory associations) can be considered mildly creative. The claim is backed by references to computer programs that have generated creative outcomes. Limitations of this…
Descriptors: Abstract Reasoning, Artificial Intelligence, Computer Oriented Programs, Creative Thinking
Cartwright, Glenn F. – 1983
Research findings indicate that major breakthroughs in education will have to occur through direct cortical intervention, using either chemical or electronic means. It will eventually be possible to build sophisticated intelligence amplifiers that will be internal extensions of our brains, significantly more powerful than present day computers,…
Descriptors: Artificial Intelligence, Bionics, Brain, Cognitive Processes