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Magnenat-Thalmann, Nadia – Educational Media International, 1992
Presents an overview of the problems and techniques involved in visualizing humans in a three-dimensional scene. Topics discussed include human shape modeling, including shape creation and deformation; human motion control, including facial animation and interaction with synthetic actors; and human rendering and clothing, including textures and…
Descriptors: Clothing, Computer Graphics, Human Body, Models
Winn, William – 1987
This paper focuses on graphics and how they can be created, in real time, from information stored in a database, and the application of this technique to computer-assisted instruction (CAI). It is noted that this is a special case of the general trend towards endowing instructional systems with a degree of decision-making or design expertise, as…
Descriptors: Computer Assisted Instruction, Computer Graphics, Expert Systems, Instructional Design
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Munro, Allen; Towne, Douglas M. – Educational Technology, Research and Development, 1992
Discusses model-based simulation for training, explains an object-oriented approach, and describes RAPIDS, an authoring system for the production of interactive graphical models and instruction based on those models. Highlights include intelligent tutoring systems; transaction shells; tools for authoring models; and a course on retinal information…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Simulation
Simcox, William – 1981
This investigation of the encoding features of graphs begins with a description of a cognitive framework which allows designers to factor into the process of designing displays how people interpret the information found and what display properties are responsible for this interpretation. The framework also provides a performance measure for use in…
Descriptors: Cognitive Processes, Computer Graphics, Design Requirements, Display Aids
Smith, Alan D. – 1984
There are increasing numbers of commercially available computer graphics packages, both in terms of hardware and software, that can be utilized by instructors, practitioners, and students of education. With the proliferation of low-cost graphic terminals, time-sharing capabilities, and recent advances in mini- and microcomputers, computer graphics…
Descriptors: Business Administration Education, Computer Graphics, Computer Software, Data Analysis
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Lohse, Gerald Lee – Human-Computer Interaction, 1993
Discussion of how we perceive meaning from graphics highlights a computer simulation model, UCIE (Understanding Cognitive Information Engineering), that simulates graphical perception. An empirical study is described that compared actual performance to UCIE predictions related to the amount of time required to answer a question in various…
Descriptors: Comparative Analysis, Computer Graphics, Computer Simulation, Goodness of Fit
ChanLin, Lih-Juan; Reeves, Thomas C. – 1994
Research that has been conducted relating to the use of graphics and how various design variables interact with graphics in influencing the process of learning within individuals is explored. Research directions and approaches that may provide enhanced guidelines for integrating graphics into future interactive learning environments are described.…
Descriptors: Cognitive Processes, Computer Graphics, Computer Software Evaluation, Design
Jones, Marshall G. – 1995
Computer-based instruction (CBI) has undergone tremendous changes in the past decade. This paper focuses on the following three areas of designing information presentation: (1) screen design literature is dated, and the existing guidelines do not allow for advances in computer technology; (2) open-ended guidelines may offer designers sufficient…
Descriptors: Change Strategies, Computer Assisted Instruction, Computer Graphics, Computer Interfaces
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Peterson, Nils S.; And Others – Machine-Mediated Learning, 1987
This discussion of teaching science as a design activity emphasizes open-ended problem solving. Highlights include the relationship between teachers and students; hypotheses as solutions; and descriptions of four microworlds, or computer simulations, in chemistry, geography, physiology, and genetics which use graphic interfaces. (LRW)
Descriptors: Chemistry, Computer Assisted Instruction, Computer Graphics, Computer Simulation