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Balon, Tyler; Baggili, Ibrahim – Education and Information Technologies, 2023
Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula…
Descriptors: Competition, Computer Security, Information Security, Computer Science Education
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Topuz, Arif Cem; Saka, Eda; Fatsa, Ömer Faruk; Kursun, Engin – Smart Learning Environments, 2022
The COVID-19 pandemic caused many educational institutions in the world to switch to the distance education process, and this process was called "Emergency Remote Teaching". This urgent transition process has caused many problems in educational environments. One of the problems is the subject of measurement and evaluation. Along with the…
Descriptors: COVID-19, Pandemics, Distance Education, Student Evaluation
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Callicott, Katie; Thomas, Sian; Lee, Rob – Educational & Child Psychology, 2021
Aim: From March 2020, in-person visits to family homes have not been possible within the authors' educational psychology service (EPS) due to the Coronavirus pandemic. This paper outlines how Video Interaction Guidance (VIG) practitioners working within the authors' educational psychology service have adapted their practice to implement VIG…
Descriptors: COVID-19, Pandemics, Interaction, Educational Psychology