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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Qian Tian; Xudong Zheng – Journal of Computer Assisted Learning, 2024
Background: During the COVID-19 pandemic, online collaborative problem solving (online CPS) has become one of the most crucial learning methods to develop students' learning performance. However, it remains unclear of the effectiveness of the online CPS method on students' learning performance. Objectives: To explore the overall effect of online…
Descriptors: Electronic Learning, COVID-19, Pandemics, Teaching Methods
Chen Cheng – Early Years: An International Journal of Research and Development, 2024
In recent years, researchers have paid increasing attention to the embodiment of education for sustainable development (ESD) in early childhood education (ECE) policies in various countries, but there is a lack of relevant research in China. Therefore, this study adopts the ESD analytical framework to analyze some representative ECE policies in…
Descriptors: Foreign Countries, Early Childhood Education, Educational Policy, Policy Formation
Lai, Xiaoyan; Wong, Gary Ka-wai – British Journal of Educational Technology, 2022
Computational thinking (CT), which is a cognitive skill used to solve problems with computational solutions, has drawn increasing attention among researchers and practitioners due to the growing recognition of CT competence as a 21st century skill. Collaboration is commonly integrated into CT education to facilitate novice learning, but there is…
Descriptors: Cooperative Learning, Problem Solving, Computation, Thinking Skills
Leijon, Marie; Gudmundsson, Petri; Staaf, Patricia; Christersson, Cecilia – Innovations in Education and Teaching International, 2022
This review maps patterns in research on Challenge Based Learning (CBL) in higher education (HE) between 2009 and 2020. How is CBL defined in HE settings? How is CBL in HE grounded scientifically in the research? The results show a shift of CBL from being a concept coined by a multinational technology company targeting learning in schools, to…
Descriptors: Problem Based Learning, Higher Education, Adult Learning, Definitions
Alperen Ceylan; Sumeyra Akkaya – International Technology and Education Journal, 2024
The aim of this study is to systematically examine graduate studies on digital game addiction in the field of education. Document analysis technique was used in the study. The 57 graduate studies included in the study were determined by criterion sampling. The data obtained was analyzed using content analysis. As a result of the study, it was seen…
Descriptors: Foreign Countries, Graduate Students, Computer Games, Addictive Behavior
Lathwesen, Chantal; Belova, Nadja – Education Sciences, 2021
In the last decade, game-based learning has received growing attention in educational contexts in general and science education in particular. A recent game trend, which has also found its way into STEM classrooms, is escape rooms. In this type of game, players have to work through several puzzles to achieve a specific goal (mostly to escape from…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Cooperative Learning
Cremin, Teresa; Chappell, Kerry – Research Papers in Education, 2021
This paper is a critical systematic literature review of empirical work on creative pedagogies from 1990 to 2018. It responds to the increased international attention being afforded creativity and creative pedagogies in research, policy and practice and examines the evidence regarding creative pedagogical practices and the potential impact of…
Descriptors: Creativity, Teaching Methods, Creative Teaching, Concept Formation
Taraldsen, Lene Hayden; Haara, Frode Olav; Lysne, Mari Skjerdal; Jensen, Pernille Reitan; Jenssen, Eirik S. – Education Inquiry, 2022
This review article focuses on use of an escape room as a didactic tool in teaching and learning, as identified in empirical studies that have examined the use of escape rooms in educational contexts. The review studied the methods used to study escape rooms, what the focus of attention was, what the reported use was, and implications this has for…
Descriptors: Literature Reviews, Teaching Methods, Educational Environment, Cooperative Learning
Campbell, Tye G. – International Journal of Mathematical Education in Science and Technology, 2022
In recent decades, mathematics education scholarship has promoted a shift from traditional teaching and learning approaches to novel approaches that privilege peer-to-peer collaboration. To mobilize researchers towards advancing scholarship on collaborative learning, scholars need to understand the methodologies available to them for examining…
Descriptors: Discourse Analysis, Mathematics Instruction, Research Reports, Cooperative Learning
Wuwen Zhang; Yurong Guan; Zhihua Hu – Education and Information Technologies, 2024
In the context of our rapidly digitizing society, computational thinking stands out as an essential attribute for cultivating aptitude and expertise. Through the prism of computational thinking, learners are more adeptly positioned to dissect and navigate real-world challenges, poising them effectively to meet the exigencies of future societal…
Descriptors: Active Learning, Student Projects, Computation, Thinking Skills
Suwicha Wittayakom; Chintana Kanjanavisutt; Methinee Wongwanich Rumpagaporn – Higher Education Studies, 2024
This systematic literature review explores the implementation and effectiveness of active learning approaches in online training environments. The rapid growth of online education necessitates strategies that enhance learner engagement and improve educational outcomes. The review identifies various active learning techniques, such as discussions,…
Descriptors: Online Courses, Training, Active Learning, Learning Strategies
Ouariachi, Tania; Wim, Elving J. L. – Environmental Education Research, 2020
In the last years we have observed a growing interest in the use of gamification approaches for climate change education. While most practices are related to digital gaming, there is a new trend which is still academically unexplored: escape rooms. The main objective of this paper is to serve as an initial exploratory study in this field by…
Descriptors: Games, Problem Solving, Conservation (Environment), Environmental Education
Luneta, Kakoma; Sunzuma, Gladys – Africa Education Review, 2022
Research indicates that mathematics anxiety is among the factors that contribute to poor performance in mathematics. Learners have a risk of developing severe mathematical difficulties that might impede their socio-emotional development and future mathematics careers; therefore, an understanding of instructional strategies to reduce mathematics…
Descriptors: Foreign Countries, Mathematics Anxiety, Intervention, Problem Solving
Albeshree, Fouzeh; Al-Manasia, Malik; Lemckert, Charles; Liu, Shuangzhe; Tran, Dat – International Journal of Mathematical Education in Science and Technology, 2022
Improving the mathematical skills of undergraduate Engineering and Information Technology (EIT) students has been an enduring challenge for educators. Lecturers continually implement new strategies that try to overcome the challenges encountered in teaching university students with varying levels of success being encountered. This paper provides…
Descriptors: Mathematics Instruction, Teaching Methods, Engineering Education, Technology Education