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Simonton, Dean Keith – Creativity Research Journal, 2023
This article provides an update on the blind-variation and selective-retention theory of creativity (BVSR), beginning with an overview of its historical development. That brief narrative is then followed by a more extensive summary of recent enhancements in BVSR's conceptual foundations, including formal definitions of creative, sighted, and blind…
Descriptors: Theories, Creativity, Creative Thinking, Problem Solving
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
Jessica Oudenampsen; Enny Das; Nicole Blijlevens; Marjolein H. J. van de Pol – Review of Higher Education, 2024
This review systematically synthesizes empirical evidence on learning outcomes of interdisciplinary learning. A meta-synthesis approach was used to synthesize data in two rounds, based on strict (n = 38) versus more lenient (n = 60) operationalizations of interdisciplinary learning. The results revealed a variety of interdisciplinary learning…
Descriptors: Interdisciplinary Approach, Higher Education, Outcomes of Education, Metacognition
Mehmet Basaran; Sermin Metin; Ömer Faruk Vural – Education and Information Technologies, 2024
The growing significance of coding in 21st-century early childhood education extends beyond technical proficiency, encompassing cognitive development, problem-solving, and creativity. Coding is being integrated globally into educational curricula to prepare students for the digital era. This research examines coding's potential impact on cognitive…
Descriptors: Early Childhood Education, Coding, 21st Century Skills, Social Emotional Learning
Dogan, Yunus; Batdi, Veli – Journal of Learning for Development, 2021
An increase in research on the teaching of creativity in learning environments is being witnessed as more studies continue to reveal its effects on learning outcomes and academic achievement. Thus, any investigative attempt to examine the relevant approaches to teaching of creative thinking skills is appreciated within the creativity literature.…
Descriptors: Brainstorming, Creative Thinking, Academic Achievement, Creativity
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Ismail Celik; Egle Gedrimiene; Signe Siklander; Hanni Muukkonen – Australasian Journal of Educational Technology, 2024
Twenty-first-century skills should be integrated into higher education to prepare students for complex working-life challenges. Artificial intelligence (AI)-powered tools have the potential to optimise skill development among higher education students. Therefore, it is important to conceptualise relevant affordances of AI systems for 21st-century…
Descriptors: Artificial Intelligence, 21st Century Skills, Higher Education, Educational Research
Zhitian Skylor Zhang; Martina Seemann; Richard Joos; Markus Suren; Helge Fischer; Mathias Hofmann – Journal of Creative Behavior, 2025
Given the increasing emphasis on game-based approaches (GBAs) and the critical importance of cultivating creativity, there is an urgent need for a comprehensive examination of this emerging interdisciplinary field. The present study employs a scoping review methodology to provide an overview of the existing research that utilized GBAs as a means…
Descriptors: Creativity, Teaching Methods, Game Based Learning, Interdisciplinary Approach
Cremin, Teresa; Chappell, Kerry – Research Papers in Education, 2021
This paper is a critical systematic literature review of empirical work on creative pedagogies from 1990 to 2018. It responds to the increased international attention being afforded creativity and creative pedagogies in research, policy and practice and examines the evidence regarding creative pedagogical practices and the potential impact of…
Descriptors: Creativity, Teaching Methods, Creative Teaching, Concept Formation
Veli Toptas; Feyyaz Oztop; Ferit Gunes – International Technology and Education Journal, 2024
The purpose of this article is to examine the effects of STEM (Science, technology, engineering, and mathematics) education practices carried out at the primary school level in Turkey on various learning outcomes. The systematic review method was employed to accomplish this purpose. This study examined whether 30 comparisons from publications…
Descriptors: Foreign Countries, STEM Education, Elementary School Curriculum, Elementary School Students
Chamberlin, Scott; Payne, Anna M.; Kettler, Todd – International Journal of Mathematical Education in Science and Technology, 2022
The purpose of this literature review is to explicate the facets of mathematical problem solving taxonomies in relation to mathematical modeling. Subsequently, components and learning benefits of mathematical modeling are discussed. Examples of mathematical problems are embedded in the discussion and pragmatic applications to mathematical…
Descriptors: Mathematics Instruction, Mathematical Models, Problem Solving, Taxonomy
Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
Yanjun Zhang; Yijin Zhu – Educational Studies, 2024
With the increasing use of robotics in education, this study examined the influence of educational robotics on K-12 students' creativity and problem-solving skills by using Meta-analysis on 20 typical studies published from 2011 to 2021. Subsequent results exhibited five major points: 1) The overall effect of educational robotics was at 0.821; 2)…
Descriptors: Robotics, Educational Technology, Creativity, Problem Solving
Brandt, W. Christopher – National Center for the Improvement of Educational Assessment, 2021
Creative insights and advances influence improved learning conditions and innovations for addressing global challenges. Moreover, technological advances make information universally available, which has rapidly accelerated progress across economic sectors. These advances have major implications for educators and, further, the knowledge and skills…
Descriptors: Creativity, Success, Job Skills, 21st Century Skills