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Dickey, Michele D. – Educational Technology Research and Development, 2006
The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in…
Descriptors: Instructional Design, Computer Assisted Instruction, Problem Solving, Educational Technology
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Glaser, Robert – American Psychologist, 1990
Examines the articulation of theoretical issues in learning that is taking place through studies of instruction that are grounded in descriptions of competence. Discusses programs for the acquisition of proceduralized knowledge, the development of self-regulatory strategies, and the structuring of knowledge for problem solving. (JS)
Descriptors: Behavioral Objectives, Behavioral Science Research, Cognitive Processes, Cognitive Psychology
Helm, Hugh – 1985
In this survey, an attempt is made to summarize the perspective on so-called 'misconceptions' research of those whose work in this field has not been guided by learning theory. Following the terminology of Driver and Erickson (1983), this research is called 'problem-oriented' in this paper. Its epistemological assumptions and assumptions about…
Descriptors: Cognitive Development, Concept Formation, Educational Research, Elementary Secondary Education