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Showing 1 to 15 of 127 results Save | Export
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Andrew S. Gibbons – Educational Technology Research and Development, 2024
A retrospective review of 50 years of research and development experience showing the connectedness of the author's theoretical ideas to practical application. An effort to show designers how over the span of a career new ideas begin as work-related insights and discoveries that by problem solving flow together to create a unique personal view of…
Descriptors: Theory Practice Relationship, Educational Technology, Problem Solving, Teaching Methods
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Himendra Balalle – Discover Education, 2025
Recent technologies, like virtual reality (VR), augmented reality (AR), and mixed reality (MR), have revolutionised education. Whereas AR brings the content to life in the real world, VR makes it completely digital, and MR is a blend of both the physical and virtual worlds. This paper discusses how virtual technology could be used in higher…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Liz A. Awang; Farrah D. Yusop; Mahmoud Danaee – International Electronic Journal of Mathematics Education, 2025
Mastering mathematics is often challenging for many students; however, the rise of artificial intelligence (AI) offers numerous advantages, including enhanced data analysis, automated feedback, and the potential for creating more interactive and engaging learning environments. Despite these benefits, there is a need for comprehensive reviews that…
Descriptors: Artificial Intelligence, Mathematics Education, Educational Technology, Technology Uses in Education
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Yanjun Zhang; Yijin Zhu – Educational Studies, 2024
With the increasing use of robotics in education, this study examined the influence of educational robotics on K-12 students' creativity and problem-solving skills by using Meta-analysis on 20 typical studies published from 2011 to 2021. Subsequent results exhibited five major points: 1) The overall effect of educational robotics was at 0.821; 2)…
Descriptors: Robotics, Educational Technology, Creativity, Problem Solving
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Leonardo Gallego Joya; Martha Andrea Merchán Merchán; Ellie Anne López Barrera – Contemporary Educational Technology, 2025
The systematic review permitted the characterization of training programs in digital teaching competence using an analysis of their structure, implementation, and results. A comprehensive search was conducted across five databases, namely Scopus, Web of Science, Redalyc, Science Direct, and LENS, to retrieve scientific articles published between…
Descriptors: Teacher Competencies, Technological Literacy, Teacher Motivation, Teacher Education Programs
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Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
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Le Minh Cuong; Nguyen Tien-Trung; Pham Nguyen Hong Ngu; Vilaxay Vangchia; Nguyen Phuong Thao; Trinh Thi Phuong Thao – European Journal of Science and Mathematics Education, 2025
Problem-solving competency is crucial for social development, especially in complex environments. In mathematics education, problem-solving enhances logic, creativity, and analytical skills, contributing to societal progress. This article identified quantitative information about important publications, authors, resources, and research trends on…
Descriptors: Problem Solving, Mathematics Education, Mathematics Skills, Educational Research
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Morris, Thomas Howard; Rohs, Matthias – Interactive Learning Environments, 2023
Self-directed learning is a critical competence for living and working in our increasingly complex and unpredictable world. The concept of self-directed learning grew out of the adult learning field and scholars highlight the need to examine how self-directed learning competence can be fostered during childhood. However, there are very few…
Descriptors: Educational Technology, Independent Study, Technology Uses in Education, Student Role
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Mohlin, Alice – Journal of Workplace Learning, 2023
Purpose: The purpose of this paper is twofold: to identify and map contemporary research on advanced technology implementations for problem-solving purposes in the manufacturing industry, and to further understand the organizational learning possibilities of advanced technology problem-solving in the manufacturing industry.…
Descriptors: Manufacturing Industry, Problem Solving, Organizational Learning, Technology Uses in Education
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del Olmo-Muñoz, Javier; González-Calero, José Antonio; Diago, Pascual D.; Arnau, David; Arevalillo-Herráez, Miguel – ZDM: Mathematics Education, 2023
The COVID-19 pandemic led to the lockdown of schools in many countries, forcing teachers and students to carry out educational activities remotely. In the case of mathematics, developing remote instruction based on both synchronous and asynchronous technological solutions has proven to be an extremely complex challenge. Specifically, this was the…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
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Chillakanti, Pratap; Ekwaro-Osire, Stephen; Ertas, Atila – Education Sciences, 2021
Transdisciplinary research (TR) is a growing field in a myriad of subject domains ranging from sustainability to education. The idea is to solve complex problems through the collaborative participation of academic actors, community stakeholders, governments, and other leaders to jointly define the problem and find solutions. To accomplish such…
Descriptors: Interdisciplinary Approach, Research Methodology, Educational Research, Evaluation Methods
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Zhihui Cai; Xin Zhang; Caiyan Liu; Jieni Zhan – Journal of Computer Assisted Learning, 2025
Background: Problem-solving ability is an important skill for students to develop in the 21st century. Many previous studies have focused on the impact of diverse digital educational games on problem-solving ability. However, there is inconsistency in the findings, with some studies reporting positive effects of digital game-based learning (DGBL)…
Descriptors: Game Based Learning, Video Games, Problem Solving, 21st Century Skills
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Catherine Higgins; Ciaran O'Leary; Claire McAvinia; Barry J. Ryan – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The teaching of appropriate problem-solving techniques to novice learners in undergraduate software development education is often poorly defined when compared to the delivery of programming techniques. Given the global need for qualified designers of information technology, the purpose of this research is to produce a foundational…
Descriptors: Educational Technology, Computer Software, Undergraduate Students, Novices
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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
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Sun, Lihui; Hu, Linlin; Zhou, Danhua – Journal of Computer Assisted Learning, 2021
Promoting the cultivation of computational thinking (CT) skills in programming activities has become a key issue in the K-12 curriculum, however, there is no unified conclusion on how to design programming activities to promote the acquisition of CT skills more effectively. The purpose of this study is to determine the effectiveness of using…
Descriptors: Elementary Secondary Education, Programming, Computation, Thinking Skills
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