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Yiannis Koumpouros – Smart Learning Environments, 2024
Augmented Reality (AR) technology is one of the latest developments and is receiving ever-increasing attention. Many researches are conducted on an international scale in order to study the effectiveness of its use in education. The purpose of this work was to record the characteristics of AR applications, in order to determine the extent to which…
Descriptors: Computer Simulation, Educational Technology, College Students, Computer Oriented Programs
Akbay, Ebru; Denis Çeliker, Huriye – Malaysian Online Journal of Educational Technology, 2023
The study aims to investigate the effects of immersive reality applications on students' science achievement. For this purpose, 1,323 articles reporting the effects of immersive reality applications on students' science achievement were examined. The following databases were searched for articles: National Thesis Center, Google scholar, Scopus,…
Descriptors: Computer Simulation, Science Achievement, Program Effectiveness, Educational Technology
Tugba Inciman Çelik; Cenk Akay – SAGE Open, 2025
The aim of this study is to determine the effect of the brainstorming technique on students' academic achievement and creative thinking. Within the scope of this research, 22 studies were found for academic achievement and 8 studies for creative thinking. Hedges g index was used for effect sizes of individual studies. Effect sizes of individual…
Descriptors: Brainstorming, Academic Achievement, Creative Thinking, Program Effectiveness
Kiran Marlapudi; Usha Lenka – Learning Organization, 2024
Purpose: Emphasizing the increasing role of talent management (TM) as a global phenomenon and a source of sustainable competitive advantage for organizations, this study aims to present a scoping review of empirical literature on TM, examining the transition of TM from a phenomenon-driven to a theory-driven field. Design/methodology/approach:…
Descriptors: Talent Development, Competition, Educational Research, Program Effectiveness
Shu-Hsuan Chang; I-Cheng Lin; Po-Jen Kuo; Chia-Chung Kuo; Tsung-Han Tsai; Pin-Chien Liu; Yan-Ling Hsu; Pei-Ling Chien – Educational Technology & Society, 2025
Even though many experimental studies have considered nurturing creativity as an essential advantage in implementing STE(A)M (Science, Technology, Engineering, [Arts], and Mathematics) education, there is currently a lack of meta-analysis research on the effect of STE(A)M education on creativity to confirm that STE(A)M education can improve…
Descriptors: STEM Education, Art Education, Creativity, Program Effectiveness
Lee, Yen-Mei – Interactive Learning Environments, 2023
The study aimed to conduct a systematic literature review to identify the trends, impacts, and challenges of mobile microlearning (MML) research. Using five academic databases from the fields of social science, engineering, and medical science as search sources, 26 scholarly articles, published between 2015 and 2020, were retrieved. The study…
Descriptors: Educational Research, Telecommunications, Handheld Devices, Instructional Effectiveness
Zehua Dong; Ming Ming Chiu; Shuqi Zhou; Zihong Zhang – Education and Information Technologies, 2024
Building on past studies showing that mobile learning improves learning outcomes and differs within a domain (e.g., science), this meta-analysis models domain-specific differences (e.g., learning activities) that drive these differences in science performance. A systematic database search (i.e., Web of Science, JSTOR, ERIC, PsycINFO, ProQuest…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Science Education
Muhammad Younas; Iskander Ismayil; Dina Abdel Salam El-Dakhs; Behzad Anwar – Open Praxis, 2025
This meta-analysis examines the diverse effects of artificial intelligence (AI), notably ChatGPT, on intelligent learning in the education industry over the last four years. Despite the rapid integration into education of AI tools such as ChatGPT, which have the potential to enhance personalized learning and administrative efficiency, there…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Program Effectiveness
Xiaojun Chen; Ying Zhang – International Journal of Technology in Teaching and Learning, 2023
This systematic review examines the pedagogical gap of how VFTs are adopted and integrated in K-12 classroom teaching and learning. Specifically, it focuses on the grade levels and subject areas, learning outcomes and pedagogical activities involved VFTs at elementary and secondary levels. The results of this review show the current usage of VFTs…
Descriptors: Field Trips, Computer Simulation, Elementary Secondary Education, Instructional Program Divisions
Yuan Cao; Zi Yan; Lan Yang; Ernesto Panadero; Chen Chen – Contemporary Educational Technology, 2025
This review critically examines empirical evidence from 50 studies over two decades on technology-mediated self-assessment (TMSA) in higher education, providing a comprehensive overview of the tools used, and the benefits and challenges encountered in its application. The findings suggest that TMSA not only retains the benefits of traditional…
Descriptors: Self Evaluation (Individuals), Technology Uses in Education, Evaluation Methods, College Students
Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
Marisa Lally – Journal of Studies in International Education, 2024
This article combines archival research and critical discourse analysis to examine 33 evaluation and report documents that evaluate the effectiveness of the Fulbright Program from 1958-2023. Specifically, the study employs argumentation analysis to understand the underlying ideological strategies used to discursively construct the Fulbright…
Descriptors: International Relations, Political Attitudes, Intellectual Disciplines, Educational History
Talan, Tarik – International Journal of Education in Mathematics, Science and Technology, 2021
This study aims to examine the effectiveness of Computer-Supported Collaborative Learning (CSCL) on academic achievement. The study was conducted using the meta-analysis method. In the present study, a total of 40 studies that were carried out between 2010 and 2020 and met the inclusion criteria were subjected to meta-analysis. In the present…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Academic Achievement
Özdemir, Atilla; Senturk, Merve Lutfiye – Journal of Educational Technology, 2021
This study examines the effect of the flipped learning approach on academic achievement based on science and mathematics education fields with the meta-analysis method. For this purpose, including the different uses of the flipped learning approach in the literature; "Science Education & Academic Success & Flipped Classroom,"…
Descriptors: Flipped Classroom, Science Achievement, Mathematics Achievement, Science Instruction
Koutromanos, George; Sofos, Alivisos; Avraamidou, Lucy – Educational Media International, 2015
This paper provides a review of the literature about the use of augmented reality in education and specifically in the context of formal and informal environments. It examines the research that has been conducted up to date on the use of those games through mobile technology devices such as mobile phones and tablets, both in primary and secondary…
Descriptors: Literature Reviews, Educational Games, Handheld Devices, Courseware
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