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Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification
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Chang, YunJeong; Hannafin, Michael J. – Quarterly Review of Distance Education, 2015
Collaborative learning technologies (tools that are used for facilitating or mediating collaborative learning) have been widely incorporated in distance education as well as broadly adopted in higher education. While a range of collaborative technologies has been incorporated, their implementation has often failed to align with well-established…
Descriptors: Distance Education, Cooperative Learning, Technology Integration, Technology Uses in Education
Moore, Connie – Optical Information Systems, 1986
Examines various types of private industry optical disk installations in terms of business requirements for digital image systems in five areas: records management; transaction processing; engineering/manufacturing; information distribution; and office automation. Approaches for implementing image systems are addressed as well as key success…
Descriptors: Design Requirements, Engineering, Illustrations, Industry