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Suzanne C. Freeman; Alex J. Sutton; Nicola J. Cooper; Alessandro Gasparini; Michael J. Crowther; Neil Hawkins – Research Synthesis Methods, 2024
Background: Traditionally, meta-analysis of time-to-event outcomes reports a single pooled hazard ratio assuming proportional hazards (PH). For health technology assessment evaluations, hazard ratios are frequently extrapolated across a lifetime horizon. However, when treatment effects vary over time, an assumption of PH is not always valid. The…
Descriptors: Cancer, Medical Research, Bayesian Statistics, Meta Analysis
Z. Zufahmi; Fatchur Rohman; Murni Sapta Sari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Augmented reality (AR) is one of the technologies that can be integrated in learning. However, more in-depth information on the advantages of AR is still needed. This systematic review aims to review various studies on AR in science learning and the positive impact of its use that have been published in Scopus indexed journals. The inclusion and…
Descriptors: Computer Simulation, Science Education, Technology Uses in Education, Educational Research
Asrizal Wahdan Wilsa; Hartono; Bambang Subali; Enni Suwarsi Rahayu – Malaysian Journal of Learning and Instruction, 2025
Purpose -- Through the use of content analysis, this study was aimed at identifying the patterns in research conducted during the past decade and investigating the bibliometric outcomes of articles focused on augmented reality (AR) utilization in biology learning. Methodology -- This study conducted a bibliometric analysis. To perform the…
Descriptors: Educational Research, Trend Analysis, Computer Simulation, Technology Uses in Education
Virtual Reality Exposure Therapy for Reducing Students' Public Speaking Anxiety: A Systematic Review
Riski Lestiono; Sangmin-Michelle Lee – JALT CALL Journal, 2024
Public speaking often imposes a nerve-wracking atmosphere in the L2 classrooms. Consequently, an alternative to the anxiety-arousing activity by using advanced technology for pedagogy is urgent. Prior publications reported the use of virtual reality (VR) for training public speaking and alleviating students' public speaking anxiety (PSA). However,…
Descriptors: Computer Simulation, Therapy, Behavior Modification, Public Speaking
Islek, Didem; Asiksoy, Gulsum – World Journal on Educational Technology: Current Issues, 2019
Content analysis is a research method that has been widely used in the education area. This method is used to determine the presence of certain words or concepts within texts or sets of texts. In this study, it is aimed to analyse the research trends based on the studies conducted on the subject of virtual museums between 2014 and 2017. The study…
Descriptors: Museums, Content Analysis, Computer Simulation, Research Methodology
F. Sehkar Fayda-Kinik – Online Submission, 2023
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Turhan, Mahmut Emre; Metin, Mustafa; Ezberci Çevik, Ebru – Journal of Educational Technology and Online Learning, 2022
This review study was carried out using content analysis and it was aimed to analyze the articles published in national journals in the field of augmented reality. The sample of this study, in which the content analysis method was used, consists of 87 academic studies conducted in the field of augmented reality in education in Turkey between 2012…
Descriptors: Content Analysis, Teaching Methods, Academic Achievement, Research Reports
Logan W. Qualls; Alex Carlson; Samantha N. Scott; Joanne E. M. Cunningham; Shanna E. Hirsch – Teacher Education and Special Education, 2024
Mixed-reality simulation is a technology-based tool used to augment preservice teacher education in special education; as such, researchers have conducted several studies to assess mixed-reality simulation for its effectiveness and efficacy. Though these researchers have concluded that mixed-reality simulation can be an effective tool, there is…
Descriptors: Special Education Teachers, Computer Simulation, Preservice Teacher Education, Teacher Education Programs
Merav Siani; Ilana Dubovi; Anna Borushko; Michal Haskel-Ittah – International Journal of Science Education, 2024
Immunology, a complex and rapidly evolving biological field, serves dual educational goals: training healthcare professionals and immunologists as well as promoting immune literacy among laypeople. This study conducted a scoping review of the literature to explore different aspects of immunology education, examining various contexts, levels, and…
Descriptors: Biology, Science Education, Teaching Methods, Cognitive Processes
Selvakumar Silaiyappan; Sivakumar Palaniyandi – Journal of Learning for Development, 2025
This study aims to identify emerging trends in immersive learning research in teacher education in order to provide researchers with insights into research themes and issues for further exploration. Specifically, the researchers scrutinised the research methods, research outcomes, and technologies employed in immersive learning research in teacher…
Descriptors: Literature Reviews, Teacher Education, Preservice Teachers, Educational Research
Zhaoyang Liu; Wenlan Zhang; Liangliang Hu – Innovations in Education and Teaching International, 2025
Virtual Reality (VR) is gradually integrating into classroom teaching, emerging as a new trend in educational development in the era of artificial intelligence. Desktop virtual reality stands out due to its lower cost and greater convenience. To elucidate the effectiveness of desktop virtual reality in learning, this paper employs a meta-analysis…
Descriptors: Computer Simulation, Meta Analysis, Teaching Methods, Instructional Effectiveness
Hartwig, Fernando P.; Davey Smith, George; Schmidt, Amand F.; Sterne, Jonathan A. C.; Higgins, Julian P. T.; Bowden, Jack – Research Synthesis Methods, 2020
Meta-analyses based on systematic literature reviews are commonly used to obtain a quantitative summary of the available evidence on a given topic. However, the reliability of any meta-analysis is constrained by that of its constituent studies. One major limitation is the possibility of small-study effects, when estimates from smaller and larger…
Descriptors: Meta Analysis, Research Methodology, Effect Size, Robustness (Statistics)
Ersozlu, Zara; Ledger, Susan; Ersozlu, Alpay; Mayne, Fiona; Wildy, Helen – SAGE Open, 2021
TeachLivE™, a mixed-reality simulated classroom technology, has been used in initial teacher education programs to provide repeatable experiential learning opportunities for students now for more than a decade and in more than 80 universities worldwide. However, no broad scale investigation has been conducted into how the platform has been used or…
Descriptors: Computer Simulation, Educational Technology, Preservice Teacher Education, Experiential Learning
Özkubat, Ufuk; Sanir, Hanifi; Özçakir, Bilal; Islim, Ömer Faruk – Journal of Learning and Teaching in Digital Age, 2022
In line with the needs emerging in education day by day, integrating teaching technologies into education is becoming increasingly important. In this direction, instructional technologies are used to make education more effective and efficient. One of these technologies is Augmented Reality. Augmented Reality (AR) applications, an up-to-date…
Descriptors: Teaching Methods, Educational Technology, Computer Simulation, Mathematics Skills
Lehikko, Anu – Journal of Interactive Learning Research, 2021
To further the study of learning in the context of immersive virtual technologies, this systematic literature review addressed the following research questions: 'How is self-efficacy being studied in immersive virtual learning environments?' 'What kinds of self-efficacy findings have been made in immersive virtual learning environments?' The…
Descriptors: Self Efficacy, Computer Simulation, Virtual Classrooms, Educational Research