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Tsekleves, Emmanuel; Cosmas, John; Aggoun, Amar – British Journal of Educational Technology, 2016
Serious games and game-based learning have received increased attention in recent years as an adjunct to teaching and learning material. This has been well echoed in the literature with numerous articles on the use of games and game theory in education. Despite this, no policy for the incorporation of serious games in education exists to date.…
Descriptors: Barriers, Program Implementation, Educational Games, Stakeholders
Crookall, David; And Others – Simulation/Games for Learning, 1987
Redefines some of the central concepts related to simulation in relation to two perspectives, i.e., representation and reality. Highlights include discussions of systems, models, rules, simulators, simulation, role play, and games. Error consequence and the nature of rules and strategy are discussed to draw distinctions between various concepts.…
Descriptors: Game Theory, Simulation, Systems Approach
Coombs, Don H. – Simulation/Games for Learning, 1980
Reviews five journals on simulation and gaming that are published in North America and the United Kingdom and suggests that there is a problem of subject redundancy in articles among and within the journals. (CMV)
Descriptors: Game Theory, Periodicals, Simulation, State of the Art Reviews
Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics

Becker, Henk A. – Simulation and Games, 1980
Describes the historical and international development of simulation and gaming in terms of simulation as analytical models, and games as communicative models; and forecasts possible futures of simulation and gaming. (CMV)
Descriptors: Communication (Thought Transfer), Futures (of Society), Game Theory, History
Butler, J. Thomas – 1983
This discussion of the use of games and simulations in instruction includes a number of examples of activities that can be used in the community college classroom. Section I assesses the value of games and simulations as an approach to learning; defines games, simulations, and non-simulation games; considers the advantages and disadvantages of the…
Descriptors: Class Activities, College Instruction, Community Colleges, Educational Games

Cohen, Richard B.; Bradley, Robert H. – Reading Improvement, 1978
Lists the advantages of using simulation games in social studies classrooms for special education students, noting appropriate research and providing specific examples. (RL)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Game Theory

Butler, Richard J.; And Others – Simulation and Games, 1988
Designed to determine whether research in simulation and gaming follows research design methodology and the degree to which research is directed toward learning outcomes measured by Bloom's taxonomy of educational objectives, this article examines studies reported in proceedings from the Association for Business Simulation and Experiential…
Descriptors: Educational Objectives, Game Theory, Learning Theories, Literature Reviews

Bredemeier, Mary E.; Greenblat, Cathy Stein – Simulation and Games, 1981
Concludes that, as yet, there is no theoretically based taxonomy of games with clear theory about what aspects of games are expected to have what sorts of distinct effects on what sorts of students, for what reasons. Forty-five references are listed. (Author/LLS)
Descriptors: Classroom Environment, Educational Games, Evaluation Criteria, Evaluation Needs