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Pickering, Ryan M. – Teaching of Psychology, 2023
Introduction: Activities that illuminate the psychological underpinnings of privilege and oppression are an important part of social justice pedagogy. Statement of Problem: There are numerous issues with current simulations of privilege and oppression that leave social justice educators limited in the choice of activity. Literature Review:…
Descriptors: Power Structure, Social Justice, Learning Activities, Teaching Methods
Gerke, Oke – Teaching Statistics: An International Journal for Teachers, 2013
Trading cards for various sports and a range of other subjects such as architecture, animals, hobbies, and war have been in existence since the late nineteenth century and still enjoy great popularity. Two of the most prominent examples are baseball cards in the U.S. and football cards in Europe. Three strategies for collecting European football…
Descriptors: Statistics, Computation, Simulation, Costs
Marshall, Neil; Buteau, Chantal – International Journal for Technology in Mathematics Education, 2014
As part of their undergraduate mathematics curriculum, students at Brock University learn to create and use computer-based tools with dynamic, visual interfaces, called Exploratory Objects, developed for the purpose of conducting pure or applied mathematical investigations. A student's Development Process Model of creating and using an Exploratory…
Descriptors: Mathematics Education, Mathematics Curriculum, Undergraduate Students, Investigations
Peer reviewedMoore, Jamie W. – Social Studies, 1981
Describes a simulation game suitable for junior and senior high school students in history classes. The objective of the game, entitled "War or Peace," is to help students understand that similar events can be interpreted differently by different people. An exercise in writing history follows introduction of the game, explanation of rules, and…
Descriptors: History Instruction, Junior High School Students, Learning Activities, Secondary Education
Butler, J. Thomas – 1983
This discussion of the use of games and simulations in instruction includes a number of examples of activities that can be used in the community college classroom. Section I assesses the value of games and simulations as an approach to learning; defines games, simulations, and non-simulation games; considers the advantages and disadvantages of the…
Descriptors: Class Activities, College Instruction, Community Colleges, Educational Games
Ladousse, Gillian Porter – Simulation/Games for Learning, 1982
Examines some of the reasons that role playing and simulation are not heavily used as teaching techniques in language classes and discusses the need for a better understanding of the nature and scope of the techniques. Ways in which these techniques might be more fully exploited are suggested. (Author/JL)
Descriptors: Class Activities, Instructional Systems, Language Teachers, Learning Activities
Levin, James A. – 1981
Computers in non-school settings, educational computer games, and education without schools are the primary topics covered in this three-section paper. The first section describes the use of personal computers in two different, non-school environments: the home and computer clubs. A "diary study" by Yaakov Kareev is summarized, in which…
Descriptors: Clubs, Computer Software, Discovery Learning, Educational Games
Peer reviewedRaschio, Richard A. – Foreign Language Annals, 1986
Reviews concepts which form the basis for a communicative approach to foreign language software design. Examples of communicative program formats, the role of Local Area Networks, and teachers' roles in designing and implementing such software are also discussed. (Author/CB)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Computer Software, Interaction
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Basnet, C. – 1996
Some 40 years after the inception of management simulation games, the effectiveness of games in management education/training remains unclear. Despite the lack of consensus regarding the teaching and grading methods to be used in conjunction with such games, it is clear that well-conducted simulation games can provide excellent experiential…
Descriptors: Administrator Education, Classroom Techniques, Competition, Decision Making

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