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Showing 1 to 15 of 53 results Save | Export
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Wissal EL Fougour; Mohamed Erradi – International Journal of Technology in Education, 2025
Feedback is an integral aspect of developing self-regulated learning in that it enables the student an opportunity for reflection, making changes, and learning. The computer-based feedback system supports this systematic review in exploring how improvement in academic performance, metacognitive reasoning, and emotional resilience has taken place…
Descriptors: Computer Assisted Instruction, Feedback (Response), Individualized Instruction, Academic Achievement
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Rahul Mohandas; Subhashree Mohapatra – Digital Education Review, 2025
Game-based learning (GBL) is an effective learning tool for medical and dental undergraduates in enhancing knowledge and skills as well as gaining student engagement and motivation. Educational games can create a social constructivist learning environment, where learners can construct their knowledge through interactions with their peers and…
Descriptors: Undergraduate Students, Dentistry, Game Based Learning, Student Motivation
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Daniel Kangwa; Mgambi Msambwa Msafiri; Xiulan Wan; Antony Fute – Social Psychology of Education: An International Journal, 2024
Online and computer-assisted learning have become widespread in the rapidly evolving education landscape. However, these learning modalities uniquely challenge academic integrity, escalating the potential for academic cheating. This systematic review used thematic and narrative syntheses to examine the relationships and the effects of self-doubt…
Descriptors: Self Esteem, Self Concept, Self Management, Influences
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Dilara Arzugül Aksoy; Engin Kursun; Olaf Zawacki-Richter – Review of Education, 2025
This systematic review aims to examine the factors that impact the sustainability of open educational resources (OER) initiatives. A total of 226 articles from the Web of Science, ERIC and SCOPUS databases were subjected to content analysis to identify factors that influence the sustainability of OER initiatives based on the 3M (macro, meso and…
Descriptors: Open Educational Resources, Sustainability, Higher Education, Context Effect
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Boudadi, Nadia Azzouz; Gutiérrez-Colón, Mar – The EUROCALL Review, 2020
This paper focuses on a fairly new motivational technique, the so-called Gamification, which consists of introducing game mechanics in non-game environments to promote motivation and engagement. By the turn of the 21rst century, Gamification took off in the business field and soon after became an attractive concept for researchers and…
Descriptors: Student Motivation, Learning Motivation, Databases, Meta Analysis
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Kim, Min Kyung; McKenna, John William; Park, Yujeong – Remedial and Special Education, 2017
The purpose of this study was to investigate the evidence base for using computer-assisted instruction (CAI) to improve the reading comprehension of students with learning disabilities (LD). Twelve peer-reviewed studies (seven comparison group studies, five single-case studies) met selection criteria and were evaluated according to the relevant…
Descriptors: Computer Assisted Instruction, Educational Technology, Reading Comprehension, Learning Disabilities
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Hasan, Md. Masudul; Hoon, Tan Bee – English Language Teaching, 2013
Many dynamic approaches have emerged due to computer technology in facilitating language learning skills. Podcasting is one such novel tool being exploited by teachers to deliver educational content and to encourage learning outside the classroom. Research on podcasting pedagogy suggests that podcasting greatly helps learners develop various…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Literature Reviews
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Finamore, Dora C. D.; Hochanadel, Aaron J.; Hochanadel, Cathleen E.; Millam, Loretta A.; Reinhardt, Michelle M. – Online Journal of Distance Learning Administration, 2012
Motivation, engagement, goal attainment and effective interaction are essential components for college students to be successful in the online educational environment. The popularity and influx of electronic media applications has allowed educators the opportunity to incorporate social media (Facebook, Twitter), and volitional messages (Simple…
Descriptors: Student Motivation, Motivation Techniques, Learner Engagement, Interaction
Bailo, Ellen R.; Sivin, Jay – Computers, Reading and Language Arts, 1983
Reviews two vocabulary improvement programs that have recently been introduced. (FL)
Descriptors: Computer Assisted Instruction, Evaluation Criteria, Language Arts, Reading Instruction
Slavin, Robert E.; Lake, Cynthia – Center for Data-Driven Reform in Education, 2007
This article reviews research on the achievement outcomes of three types of approaches to improving elementary mathematics: Mathematics curricula, computer-assisted instruction (CAI), and instructional process programs. Study inclusion requirements included use of a randomized or matched control group, a study duration of 12 weeks, and achievement…
Descriptors: Textbooks, Computer Assisted Instruction, Teaching Methods, Cooperative Learning
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Lebow, David – Educational Technology, Research and Development, 1993
Summarizes the implications of constructivism for instructional systems design in five principles that integrate the affective and cognitive domains of learning. Distinguishing characteristics of the two approaches are described based on a review of recent literature, and examples are offered that discuss learner controlled computer-based…
Descriptors: Computer Assisted Instruction, Constructivism (Learning), Instructional Design, Learner Controlled Instruction
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Simonsen, Sofus E. – CALICO Journal, 1985
Analyzes various kinds of student reactions to computer-assisted instruction. Types of computer exercises are discussed, as are the use and integration of courseware into a college foreign language program. (Author/SED)
Descriptors: Computer Assisted Instruction, Courseware, Drills (Practice), Feedback
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Lowyck, Joost; Poysa, Johanna; Van Merrienboer, Jeroen – Technology, Instruction, Cognition and Learning, 2003
Explores how instructional design can contribute to building powerful learning environments. Highlights include a history of instructional design; personalized computer environments; collaborative learning; interaction and student-centered, knowledge-centered, assessment-centered, and community-centered learning environments; and the importance of…
Descriptors: Academic Ability, Computer Assisted Instruction, High Risk Students, Information Technology
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McLellan, Hilary – Journal of Research on Computing in Education, 1992
Describes an instructional design model for hypertext, the Explorer's Hypertext Story Model, which is structured around components based on a story or narrative structure. Topics discussed include learner motivation; navigation in hypertext; learner control; and the importance of understanding information in context. (34 references) (LRW)
Descriptors: Computer Assisted Instruction, Context Effect, Courseware, Hypermedia
Rieber, Lloyd P. – 1989
Although the use of animated visuals is both common and popular among computer based instruction (CBI) designers, the theoretical and empirical foundation for their use have not been firmly established. Animated visuals represent a subset of instructional visuals, not a distinctive set. For this reason, general conclusions from research on static…
Descriptors: Animation, Classification, Computer Assisted Instruction, Computer Graphics
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