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Riyan Hidayat; Tay Ying Qi; Putri Nur'Afrina Binti Tajul Ariffin; Mohamad Hafizullah Bin Mohd Hadzri; Lin Mei Chin; Jacqueline Lee Xuan Ning; Nurihan Nasir – International Electronic Journal of Mathematics Education, 2024
In contemporary education, game-based learning (GBL) has become a captivating instructional method applied across various academic subjects, including mathematics. The utilization of online GBL in mathematics education constitutes a segment of the activities that mathematics educators can employ during their lessons to teach students and enhance…
Descriptors: Game Based Learning, Mathematics Education, Age Groups, Literature Reviews
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Alessio Castiglione – Research on Education and Media, 2025
The use of social networking sites (SNSs) in teaching is of increasing importance, for it puts into question how what we have, until the digital revolution, understood formal education to be. The earliest social media came about and were developed parallel to generations Z and Alpha. This review analyzed at least 8 articles published between 2019…
Descriptors: Social Media, Social Networks, Teaching Methods, Databases
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Jodi M. Tommerdahl; Chrystal Sapphire Dragonflame; Amanda A. Olsen – Computer Assisted Language Learning, 2024
A systematic review examining the efficacy of commercially available foreign language-learning apps (FLL) was completed. A database search of ERIC, PsychINFO, and LearnTechLib produced 1,786 journal articles. After applying specific inclusion and exclusion criteria based on Burston's seminal study (2015) requiring a minimum number of 10…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
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Feibry Feronika Wiwenly Senduk; Ery Tri Djatmika; Sri Umi Mintarti Widjaja; Madziatul Churiyah – International Society for Technology, Education, and Science, 2023
In the era of digitalization, financial education is essential because it is one of the most critical skills a tech-savvy generation z can acquire. Seeing the rapid change in financial access from traditional to digital today, with bibliometric approach seeks to present how financial education is needed in digital finance. It is increasingly…
Descriptors: Money Management, Financial Literacy, Bibliometrics, Age Groups
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Saxena, Manisha; Mishra, Dharmesh K. – International Journal of Information and Communication Technology Education, 2021
Research has found that the new-age learner, Gen Z, is different from his/her predecessors and hence educators need new age pedagogical interventions to cater to this group of learners. With a change in the way the new age learner learns, the education system needs to revamp to incorporate tools that suit the need of the learner. The paper reviews…
Descriptors: Age Groups, Game Based Learning, Intervention, Higher Education
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Dilin Liu; Jie Qin – Modern Language Journal, 2024
This systematic review synthesizes the literature (involving 62 empirical studies) regarding the effectiveness of cognitive linguistics-inspired language pedagogies (CL-ILPs) on second language (L2) learning. It begins with an overview of the main theoretical tenets of cognitive linguistics followed by a description of the data selection, coding,…
Descriptors: Psycholinguistics, Teaching Methods, Grammar, Semantics
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Qian, Meihua; Clark, Karen – AERA Online Paper Repository, 2016
Both 21st century skills and game-based learning have been gaining an enormous amount of attention from researchers and practitioners. While some researchers are trying to develop educational games in hopes of promoting students' 21st century skill development in schools, little has been understood regarding the positive impact of games on…
Descriptors: Game Based Learning, 21st Century Skills, Learning Theories, Skill Development