Publication Date
In 2025 | 15 |
Since 2024 | 40 |
Since 2021 (last 5 years) | 94 |
Since 2016 (last 10 years) | 161 |
Since 2006 (last 20 years) | 213 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Practitioners | 44 |
Teachers | 32 |
Researchers | 12 |
Administrators | 5 |
Policymakers | 5 |
Parents | 3 |
Community | 1 |
Media Staff | 1 |
Support Staff | 1 |
Location
Turkey | 6 |
United States | 6 |
China | 4 |
United Kingdom (Great Britain) | 4 |
Africa | 3 |
Australia | 3 |
Canada | 3 |
United Kingdom | 3 |
Asia | 2 |
California | 2 |
Florida | 2 |
More ▼ |
Laws, Policies, & Programs
No Child Left Behind Act 2001 | 3 |
Improving Americas Schools… | 1 |
Assessments and Surveys
National Assessment of… | 2 |
International Adult Literacy… | 1 |
Inventory of Learning… | 1 |
SAT (College Admission Test) | 1 |
What Works Clearinghouse Rating
Alessio Castiglione – Research on Education and Media, 2025
The use of social networking sites (SNSs) in teaching is of increasing importance, for it puts into question how what we have, until the digital revolution, understood formal education to be. The earliest social media came about and were developed parallel to generations Z and Alpha. This review analyzed at least 8 articles published between 2019…
Descriptors: Social Media, Social Networks, Teaching Methods, Databases
Natalija Bošnjakovic; Ivana Ðurdevic Babic – Technology, Knowledge and Learning, 2025
To improve and facilitate the acquisition of learning outcomes, teachers often use innovative teaching methods such as gamification to keep students' attention and increase their motivation. In recent years, the use of educational data mining (EDM) methods to explore academic topics has increased. With the expansion of EDM, a gap in the literature…
Descriptors: Data Collection, Gamification, Teaching Methods, Attention
Marie Stettler Kleine; Kari Zacharias; Desen Ozkan – Journal of Engineering Education, 2024
Background: Engineering educators prepare students for responsible, ethical, and socially aware engineering practice by "contextualizing" engineering in a variety of ways. Recently, ABET and the NAE have prioritized engineers' ability to make judgments considering a variety of contexts and specifically advocated for building engineers'…
Descriptors: Engineering Education, Educational Research, Teacher Attitudes, Teaching Methods
Pereira, Marina Andreia Gomes; Pedro, Luís Francisco Mendes Gabriel – Digital Education Review, 2023
The use of digital technologies as a support to the learning process may contribute to a more dynamic and participatory way of developing knowledge. Transmedia narratives assume characteristics congruent with this by facilitating the incorporation of educational methodologies that foster learning skills in interaction with digital devices during…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Technology, Narration
Msafiri Mgambi Msambwa; Kangwa Daniel – European Journal of Education, 2024
This study is a systematic literature review on the use of Information and communication technology (ICT) in secondary schools and how it can improve student learning outcomes, motivation, engagement, skills development, and teachers' attitudes, practices, and beliefs about teaching and learning. After the inclusion and exclusion criteria, the…
Descriptors: Teaching Methods, Learning Processes, Information Technology, Technology Integration
Tutal, Özgür – Journal of Educational Technology, 2023
Context-based learning is an instructional approach that prioritizes the use of real-world contexts and authentic situations to create meaningful learning experiences for students. Numerous individual studies conducted in Turkey have explored the impact of context-based learning on students' attitudes towards the course and motivation, which are…
Descriptors: Foreign Countries, Context Effect, Student Attitudes, Students
Sisilia Sylviani; Fahmi Candra Permana; Ahamad Tarmizi Azizan – International Journal of Education in Mathematics, Science and Technology, 2024
This study explores the inclusion of the visual arts in mathematics instruction as a means of piquing students' interest in a topic that is frequently regarded as difficult. We evaluate numerous research that have been undertaken in this situation by completing an extensive literature study. Our findings show that the inclusion of visual arts in…
Descriptors: Visual Arts, Mathematics Instruction, Interdisciplinary Approach, Student Interests
Jonas da Silva Teixeira; Alan César Belo Angeluci; Paulo Prates Junior; José Guilherme Prado Martin – Journal of Biological Education, 2024
Gamifying is related to the motivational gain and engagement of participants in these systems, even in situations not exclusively related to the creative and entertainment industry. In the Biology teaching context, motivational strategies have fundamental importance to the learning process. The aim of this work was to investigate the development…
Descriptors: Biology, Science Instruction, Educational Games, Educational Research
Wong Sing Yun; Sarimah Surianshah – International Journal of Technology in Education, 2024
The emergence of innovative artificial intelligence (AI) technologies, such as ChatGPT, which was just released in November 2022, has the potential to significantly transform the current state of education. Put another way, learning is changing as a result of chatbots' personalized assistance, group discussions and collaborations, evaluations of…
Descriptors: Bibliometrics, Computer Software, Artificial Intelligence, Technology Uses in Education
Dilara Arzugül Aksoy; Engin Kursun; Olaf Zawacki-Richter – Review of Education, 2025
This systematic review aims to examine the factors that impact the sustainability of open educational resources (OER) initiatives. A total of 226 articles from the Web of Science, ERIC and SCOPUS databases were subjected to content analysis to identify factors that influence the sustainability of OER initiatives based on the 3M (macro, meso and…
Descriptors: Open Educational Resources, Sustainability, Higher Education, Context Effect
Howard, Natalie-Jane – MEXTESOL Journal, 2023
Many scholars in the field of language learning have reached the consensus that motivation plays a pivotal role in the success of students' language acquisition. This desk-based study examines the use of motivational interventions, namely teacher motivational strategies (TMSs), by drawing on theoretical concepts and existing quantitative and…
Descriptors: Instructional Effectiveness, Teaching Methods, Motivation Techniques, Second Language Instruction
Mercê, Cristiana; Pereira, Joana Vilar; Branco, Marco; Catela, David; Cordovil, Rita – Physical Education and Sport Pedagogy, 2023
Background: The bicycle is a popular means of transportation, exercise, recreation and also socializing for children worldwide, allowing them several physical and psychological benefits. Several methodologies and types of bicycles have been used for learning how to cycle, however, the best approach is still unclear. Purpose: The purpose of this…
Descriptors: Physical Activities, Physical Education, Teaching Methods, Transportation
Georgios Lampropoulos; Kinshuk – Educational Technology Research and Development, 2024
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the…
Descriptors: Literature Reviews, Gamification, Computer Simulation, Educational Environment
Vrcelj, Ana; Hoic-Božic, Nataša; Dlab, Martina Holenko – International Journal of Educational Methodology, 2023
Gamification in education refers to the application of game design elements and game principles in teaching with the goal of increasing students' motivation and engagement, which contributes to more successful achievement of learning outcomes. Gamification can be used in education at different levels, from primary and secondary schools to…
Descriptors: Gamification, Elementary Education, Secondary Education, Literature Reviews
Jelena Ilic; Mirjana Ivanovic; Aleksandra Klašnja-Milicevic – Journal of Baltic Science Education, 2024
STEM education, which includes science, technology, engineering and mathematics, has been expanding for the past two decades. This study aimed to map new trends and the possibility of implementing digital game-based learning (DGBL) in STEM education. For this purpose, a systematic literature review was conducted. The resulting sample was further…
Descriptors: Game Based Learning, STEM Education, Student Motivation, Video Games