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Yitong Chen; Zerong Xie; Dickson K. W. Chiu – Education and Information Technologies, 2024
This research studies the motivational factors used in educational video games through the lens of 6 C's learning motivation model with text mining of the players' reviews and comments. This research seeks to offer insight for game producers and educational institutions to investigate the effectiveness of these motivators for increasing player…
Descriptors: Educational Games, Video Games, Motivation Techniques, Technology Uses in Education
Fan Zhang; Xiangyu Wang; Xinhong Zhang – Education and Information Technologies, 2025
Intersection of education and deep learning method of artificial intelligence (AI) is gradually becoming a hot research field. Education will be profoundly transformed by AI. The purpose of this review is to help education practitioners understand the research frontiers and directions of AI applications in education. This paper reviews the…
Descriptors: Learning Processes, Artificial Intelligence, Technology Uses in Education, Educational Research
Angélique Létourneau; Marion Deslandes Martineau; Patrick Charland; John Alexander Karran; Jared Boasen; Pierre Majorique Léger – npj Science of Learning, 2025
The use of artificial intelligence in education (AIEd) has grown exponentially in the last decade, particularly intelligent tutoring systems (ITSs). Despite the increased use of ITSs and their promise to improve learning, their real educational value remains unclear. This systematic review aims to identify the effects of ITSs on K-12 students'…
Descriptors: Artificial Intelligence, Technology Uses in Education, Intelligent Tutoring Systems, Elementary Secondary Education
Glenn Hardaker; Liyana Eliza Glenn – International Journal of Information and Learning Technology, 2025
Purpose: The purpose of this systematic literature review is to identify the antecedents that have enabled the adoption of artificial intelligence (AI) in Higher Education (HE) institutions at both a macro and micro level. The term adoption is in reference to the diffusion of technology that is actively chosen for use by the targeted demographic.…
Descriptors: Artificial Intelligence, Individualized Instruction, Technology Uses in Education, Higher Education
Yinglin Liu; Rui Li; Yue Diao; Meixue Hou; Hua Yuan; Xiuying Zhang – Education and Information Technologies, 2025
Virtual reality (VR) technology has been widely used in nursing laboratory courses to effectively making up for the shortcomings of traditional teaching. However, challenges such as cell phone addiction, negative emotions, and reduced communication between teachers and students still exist during the application process, which makes it difficult…
Descriptors: Undergraduate Students, Learning Processes, Preferences, Nursing Students
Msafiri Mgambi Msambwa; Zhang Wen; Kangwa Daniel – European Journal of Education, 2025
Artificial intelligence (AI) has extensively developed, impacting different sectors of society, including higher education, and has attracted the attention of various educational stakeholders, leading to a growing number of research on its integration into education. Hence, this systematic literature review examines the impact of integrating AI…
Descriptors: Influence of Technology, Technology Uses in Education, Artificial Intelligence, Cooperative Learning
Alez Lagos-Castillo; Andrés Chiappe; María-Soledad Ramirez-Montoya; Diego Fernando Becerra Rodríguez – Contemporary Educational Technology, 2025
It may seem that learning platforms and systems are a tired topic for the academic community; however, with the recent advancements in artificial intelligence, they have become relevant to both current and future educational discourse. This systematic literature review explored platforms and software supporting personalized learning processes in…
Descriptors: Technology Uses in Education, Classroom Environment, Individualized Instruction, Technological Advancement
Aliane Loureiro Krassmann; Miguel Melo; Darque Pinto; Bruno Peixoto; Maximino Bessa; Magda Bercht – Interactive Learning Environments, 2024
The sense of presence is an important aspect of virtual reality experiences, being increasingly researched in educational contexts for its potential association with learning outcomes. A panorama of how these investigations have been conducted could help researchers and practitioners to harness this potential and find new directions. A systematic…
Descriptors: Interpersonal Relationship, Outcomes of Education, Computer Simulation, Technology Uses in Education
Yazid Albadarin; Mohammed Saqr; Nicolas Pope; Markku Tukiainen – Discover Education, 2024
Over the last four decades, studies have investigated the incorporation of Artificial Intelligence (AI) into education. A recent prominent AI-powered technology that has impacted the education sector is ChatGPT. This article provides a systematic review of 14 empirical studies incorporating ChatGPT into various educational settings, published in…
Descriptors: Artificial Intelligence, Computer Software, Research Reports, Meta Analysis
Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
Noor Farahani Mohd Lazim; Azwadi Ali; Mohaida Mohin; Siti Sakinah Sidik – International Journal of Technology in Education, 2024
In the contemporary digital era, the utilization of gaming has emerged as a prevalent method for actively engaging students in the learning processes at various levels of academic curricula and within the broader educational community. This trend is particularly pronounced in English language teaching curricula, especially among learners whose…
Descriptors: Gamification, Educational Games, Student Motivation, Learner Engagement
Pritpal Singh Bhullar; Mahesh Joshi; Ritesh Chugh – Education and Information Technologies, 2024
ChatGPT has emerged as a significant subject of research and exploration, casting a critical spotlight on teaching and learning practices in the higher education domain. This study examines the most influential articles, leading journals, and productive countries concerning citations and publications related to ChatGPT in higher education, while…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Higher Education
Syarief Fajaruddin; Heri Retnawati; Caly Setiawan; Ezi Apino; Janu Arlinwibowo; Dzul Rachman – Journal of Education and Learning (EduLearn), 2024
This study explores the correlation between technology utilization and language acquisition while analyzing the impact of moderating variables on this relation. Our meta-analysis approach analyzes data from 43 extracts out of 19 primary studies published between 2012 and 2021. Our data analysis employs a random-effect model utilizing a…
Descriptors: Second Language Instruction, Second Language Learning, Learning Processes, Correlation
Gawon Yun; Kewman M. Lee; Hailey Hyunjin Choi – Journal of Educational Computing Research, 2025
Scholarly interest in artificial intelligence (AI) has surged as researchers delve into its transformative impact on various aspects of our lives. AI poses both benefits and challenges, particularly in the context of educators' endeavors to comprehend the intricacies of students' learning processes. Although the use of AI to enhance and assist…
Descriptors: Student Empowerment, Bibliometrics, Artificial Intelligence, Computer Software
Guo, Lin – Journal of Computer Assisted Learning, 2022
Background: It has been assumed that prompting students to plan, monitor and evaluate their learning process could stimulate strategy use and thereby improve learning outcomes. Objectives: This study aimed to examine the effects of metacognitive prompts on students' self-regulated learning (SRL) and learning outcomes in the context of…
Descriptors: Metacognition, Independent Study, Learning Processes, Outcomes of Education