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Showing 1 to 15 of 24 results Save | Export
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Msafiri Mgambi Msambwa; Zhang Wen; Kangwa Daniel – European Journal of Education, 2025
Artificial intelligence (AI) has extensively developed, impacting different sectors of society, including higher education, and has attracted the attention of various educational stakeholders, leading to a growing number of research on its integration into education. Hence, this systematic literature review examines the impact of integrating AI…
Descriptors: Influence of Technology, Technology Uses in Education, Artificial Intelligence, Cooperative Learning
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Natalia Andrea Roldán-Mora; Mónica Stella Cárdenas-Claros – JALT CALL Journal, 2024
This systematic review investigates learner use of audio/video playback (AVP) controls in technology-enhanced listening environments. To this aim, 61 academic works produced from 2000-2021 underwent inclusion/exclusion criteria and were analyzed. The resulting corpus was made up of 16 peer-reviewed articles. We first situate the studies examined…
Descriptors: Technology Uses in Education, Audio Equipment, Video Technology, Feedback (Response)
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Qing Yu; Kun Yu; Baomin Li – Education and Information Technologies, 2024
As gamification is introduced into education, researchers believe it has the potential to improve online learning. However, the effects of gamified online learning (GOL) are mixed. Is it more effective than online learning? Given that no meta-analysis analyzes the effectiveness of GOL. This meta-analysis explores the effects of GOL on students'…
Descriptors: Gamification, Electronic Learning, Educational Improvement, Instructional Effectiveness
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Sukirman, Sukirman; Ibharim, Laili Farhana Md; Said, Che Soh; Murtiyasa, Budi – Informatics in Education, 2022
Research trends on computational thinking (CT) and its learning strategies are showing an increase. The strategies are varying, for example is using games to provide enjoyment, engagement, and experience. To improve the high level of immersion and presence of game objects, learning strategies through games can be improved by virtual reality (VR)…
Descriptors: Computation, Thinking Skills, Game Based Learning, Computer Simulation
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Kshitij Sharma; Andy Nguyen; Yvonne Hong – British Journal of Educational Technology, 2024
Adaptive learning technologies are closely related to learners' self-regulatory processes in individual and collaborative learning. This study presents the outcomes of a systematic literature review of empirical evidence on adaptive learning environments to foster self-regulation and shared regulation of learning in collaborative settings. We…
Descriptors: Self Management, Cooperation, Literature Reviews, Assistive Technology
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Durso, Samuel de Oliveira; Arruda, Eucidio Pimenta – Problems of Education in the 21st Century, 2022
Artificial Intelligence (AI) is changing the way people live in society. New technologies powered by AI have been applied in different sectors of the economy and the educational context is no different. AI has been considered a key to the development of learning strategies, especially in distance education. In this sense, this research aimed to…
Descriptors: Artificial Intelligence, Distance Education, Literature Reviews, Foreign Countries
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Chi-Jen Lin; Husni Mubarok; Rakha Ramadhana A.B.; Samuel Gasperius; Chia-Ying Liu; Salisa Sawettanun; Kantapat Meesomyut; Ling-Rong Zheng – Interactive Learning Environments, 2024
This systematic review aimed to investigate the role of technology as a solution in Speech-Language Pathology (SLP). A total of 49 articles published between 2004 and 2023 were examined to gather information on general aspects, methodology, technology implementation, learning outcomes, and limitations and solutions related to technology-enhanced…
Descriptors: Educational Trends, Technology Uses in Education, Learning Strategies, Speech Language Pathology
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Chung, Ching-Jung; Lai, Chiu-Lin; Hwang, Gwo-Jen – Interactive Learning Environments, 2021
This study reviewed the published papers on the flipped classroom in nursing education from 2010 to 2017, and tabulated the collected data from various aspects: "before-class stage/ in-class stage/ after-class stage learning strategies," "application domains," "research issues," "participants,"…
Descriptors: Role, Trend Analysis, Educational Research, Flipped Classroom
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Li, Kam Cheong; Wong, Billy Tak-Ming – Interactive Learning Environments, 2021
This paper provides a comprehensive review of the features and trends of personalised learning. The review covers a total of 203 journal articles collected from Scopus, which were published from 2001 to 2018 and involved personalised learning practices. Comparing the practices between 2001-2009 and 2010-2018, there was a clear trend that they…
Descriptors: Individualized Instruction, Educational Trends, Literature Reviews, Technology Uses in Education
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Liu, Chenchen; Hwang, Gwo-Jen; Tu, Yun-fang; Yin, Yiqing; Wang, Youmei – Interactive Learning Environments, 2023
This study reviewed the mobile technology-supported music education (MTSME) studies published in several academic databases, namely Scopus, WOS, ERIC, and RILM, from 2008-2019. Based on the technology-based learning model, the application domains, research issues, sample groups, research methods, adopted devices, and learning strategies were…
Descriptors: Computer Assisted Instruction, Teaching Methods, Telecommunications, Handheld Devices
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Qianxia Jin – Discover Education, 2024
Television programs are a rich source of input for which we can utilize in vocabulary acquisition. With foreign language television programs becoming more accessible globally, there is the possibility to better use this input source for learning. Can we incorporate television viewing into classroom learning (intentional learning)? Or use it as a…
Descriptors: Television, Television Research, Television Viewing, Vocabulary Development
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Lydia Wan; Renée Crawford; Louise Jenkins – Australian Journal of Music Education, 2022
Instrumental practice is vital to musical development. Between lessons musicians need to employ considerable self-regulated learning strategies to solve learning problems and to manage their practice. Many children lack these self-regulatory skills for effective and independent practice. Digital technology advancements are offering teachers new…
Descriptors: Metacognition, Learning Theories, Music Education, Musical Instruments
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Ruofei Zhang; Di Zou; Gary Cheng – Language Learning & Technology, 2023
Since 2000, technology-enhanced L2 listening development (TELD) has been increasingly investigated. However, systematic reviews concerning the technologies, learning tasks, and outcomes of TELD remain limited. To fill this gap, we conducted a systematic review of publications from 2000 to 2022 on TELD from the perspectives of technologies,…
Descriptors: Second Language Learning, Second Language Instruction, Listening Comprehension, Listening Skills
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Galip Kartal; Hatice Okyar – Education and Information Technologies, 2025
The present study carried out a bibliometric analysis of L2 eye-tracking research. VOSviewer, CiteSpace, and CitNetExplorer were used for the analysis. The data were 245 articles indexed by Social Sciences Citation Index (SSCI). The study identified the research topics, trends, promising research directions, influential authors and documents, and…
Descriptors: Bibliometrics, Eye Movements, Second Language Learning, Language Research
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Loncar, Michael; Schams, Wayne; Liang, Jong-Shing – Computer Assisted Language Learning, 2023
The following review incorporates a systematic selection, coding, and analysis methodology in order to compile a corpus of empirical research studies that investigate the use of technology-mediated feedback in L2 writing contexts published from 2015-2019. Trends are identified by coding and quantitatively analyzing key parameters of the corpus,…
Descriptors: Research Reports, Writing Instruction, Feedback (Response), Technology Uses in Education
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