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Marcus Messer; Neil C. C. Brown; Michael Kölling; Miaojing Shi – ACM Transactions on Computing Education, 2024
We conducted a systematic literature review on automated grading and feedback tools for programming education. We analysed 121 research papers from 2017 to 2021 inclusive and categorised them based on skills assessed, approach, language paradigm, degree of automation, and evaluation techniques. Most papers assess the correctness of assignments in…
Descriptors: Automation, Grading, Feedback (Response), Programming
Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology
Alan Gazzano – Arts Education Policy Review, 2024
This study examines the underpinnings of Japan's "programming education" in elementary school music, officially implemented nationwide in 2020. Through that reform, which has introduced "programming thinking" (a local version of computational thinking) in all areas of compulsory education, the country follows the international…
Descriptors: Foreign Countries, Computer Science Education, Programming, Music Education
Tselegkaridis, Sokratis; Sapounidis, Theodosios – Education Sciences, 2021
Educational robotics (ER) seems to have a positive effect on students and, in many cases, might help them to successfully assimilate knowledge and skills. Thus, this paper focuses on ER and carries out a literature review on educational robotics simulators with Graphical User Interfaces (GUIs). The review searches for relevant papers which were…
Descriptors: Computer Simulation, Robotics, Educational Technology, Computer Interfaces
Sun, Lihui; Hu, Linlin; Zhou, Danhua – Journal of Computer Assisted Learning, 2021
Promoting the cultivation of computational thinking (CT) skills in programming activities has become a key issue in the K-12 curriculum, however, there is no unified conclusion on how to design programming activities to promote the acquisition of CT skills more effectively. The purpose of this study is to determine the effectiveness of using…
Descriptors: Elementary Secondary Education, Programming, Computation, Thinking Skills
Aktas, Idris – Shanlax International Journal of Education, 2022
The purpose of this study is to identify research trends from 2011 to 2020 through bibliometric mapping and content analysis of articles on the use of technology in early childhood science education. Articles published between 2011 and 2020, identified through the Web of Science database, constituted the data for the research. For bibliometric…
Descriptors: Early Childhood Education, Science Instruction, Educational Research, Educational Trends
Novak, Matija; Joy, Mike; Kermek, Dragutin – ACM Transactions on Computing Education, 2019
Teachers deal with plagiarism on a regular basis, so they try to prevent and detect plagiarism, a task that is complicated by the large size of some classes. Students who cheat often try to hide their plagiarism (obfuscate), and many different similarity detection engines (often called plagiarism detection tools) have been built to help teachers.…
Descriptors: Plagiarism, Computer Software, Computer Software Evaluation, College Students
Ng, Davy Tsz Kit; Lee, Min; Tan, Roy Jun Yi; Hu, Xiao; Downie, J. Stephen; Chu, Samuel Kai Wah – Education and Information Technologies, 2023
In recent years, with the popularity of AI technologies in our everyday life, researchers have begun to discuss an emerging term "AI literacy". However, there is a lack of review to understand how AI teaching and learning (AITL) research looks like over the past two decades to provide the research basis for AI literacy education. To…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technological Literacy, Literacy Education
Kongcharoen, Chaknarin; Hwang, Wu-Yuin; Ghinea, Gheorghita – Educational Technology & Society, 2017
More studies are concentrating on using virtualization-based labs to facilitate computer or network learning concepts. Some benefits are lower hardware costs and greater flexibility in reconfiguring computer and network environments. However, few studies have investigated effective mechanisms for using virtualization fully for collaboration.…
Descriptors: Experimental Groups, Control Groups, Comparative Analysis, Academic Achievement
Sullivan, Florence R.; Heffernan, John – Journal of Research on Technology in Education, 2016
This article presents a systematic review of research related to the use of robotics construction kits (RCKs) in P-12 learning in the STEM disciplines for typically developing children. The purpose of this review is to configure primarily qualitative and mixed methods findings from studies meeting our selection and quality criterion to answer the…
Descriptors: Robotics, Manipulative Materials, STEM Education, Elementary Secondary Education