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Showing 1 to 15 of 19 results Save | Export
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Anjorin Ezekiel Adeyemi; Shuai Ma; Rafael Landaverde – NACTA Journal, 2024
Technology is increasingly being integrated into classrooms worldwide to enhance learning outcomes, and simulation technologies are becoming more popular to create realistic scenarios in controlled academic settings. However, simulation studies in agricultural education have been limited, making it difficult to assess the impact of simulation…
Descriptors: Agricultural Education, Computer Simulation, Undergraduate Students, Achievement Gains
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Yinglin Liu; Rui Li; Yue Diao; Meixue Hou; Hua Yuan; Xiuying Zhang – Education and Information Technologies, 2025
Virtual reality (VR) technology has been widely used in nursing laboratory courses to effectively making up for the shortcomings of traditional teaching. However, challenges such as cell phone addiction, negative emotions, and reduced communication between teachers and students still exist during the application process, which makes it difficult…
Descriptors: Undergraduate Students, Learning Processes, Preferences, Nursing Students
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Skubs, Danielle; Cuperschmid, Ana Regina Mizrahy – Turkish Online Journal of Educational Technology - TOJET, 2023
The use of technology in education has experienced a remarkable upswing in recent years, largely due to the integration of computer hardware into classrooms and the use of mobile devices such as smartphones. One aspect of this development is the proliferation of augmented reality (AR) in education, which has been shown to support teaching and…
Descriptors: Computer Simulation, Architectural Education, Urban Areas, Literature Reviews
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Murat Sümer; David Vanecek – Innovations in Education and Teaching International, 2025
Virtual reality (VR) is a computer-generated environment where scenes and objects appear to be real, immersing the user in their surroundings. This systematic review aims to explore the benefits and challenges of VR and AR in higher education and to identify the trends and issues regarding courses and teaching methods in which VR and AR are…
Descriptors: Trend Analysis, Educational Trends, Higher Education, Computer Simulation
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Simpson, Joseph; Brantly, Aaron – Journal of Cybersecurity Education, Research and Practice, 2022
Several decades of research in simulation and gamification in higher education shows that simulations are highly effective in improving a range of outcomes for students including declarative knowledge and interest in the topic being taught. While there appears to be a broad array of options to provide education in an undergraduate setting related…
Descriptors: Information Security, Undergraduate Students, Gamification, Literature Reviews
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Zhang, Xinyu; Al-Mekhled, Dawoud; Choate, Julia – Advances in Physiology Education, 2021
It is unclear if the transition from traditional, in-person physiology laboratories to virtual alternatives has educational impacts on students. This study used a systematic review to critically evaluate research papers that investigated the effectiveness of virtual physiology laboratories for student learning. Eleven studies, retrieved from the…
Descriptors: Electronic Learning, Physiology, Instructional Effectiveness, Literature Reviews
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Mohan Honnagudi Gururaj; Nandish Malleshappa; Sankhya Nagesh Nayak; Devaraj Fakkirappa Vadenapur; Benak Patel Medugondanahalli Puradaswamy – Education and Information Technologies, 2024
A Study with undergraduate engineering students was conducted in order to evaluate whether cognitive and comprehending ability can be improved by incorporating the tool based learning. The simulator tools and virtual labs were used to represent tool based learning. The study was conducted on three different years of students. In the first stage…
Descriptors: Undergraduate Students, Engineering Education, Evaluation, Comprehension
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Çeken, Burç; Taskin, Nazim – Smart Learning Environments, 2022
Current literature mainly focused on one or two multimedia learning principles in traditional learning environments. Studies on multimedia learning principles in AR and VR environments are also limited. To reveal the current situation and gaps of the multimedia learning principles in different learning environments, it is necessary to extend their…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Principles, Educational Environment
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Munfaridah, Nuril; Avraamidou, Lucy; Goedhart, Martin – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Using multiple representations (MR) such as graphs, symbols, diagrams, and text, is central to teaching and learning in physics classrooms. While different studies have provided evidence of the positive impact of the use of MR on physics learning, a comprehensive overview of existing literature on the use of MR in physics education, especially at…
Descriptors: Undergraduate Students, Physics, Science Instruction, Teaching Methods
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Durukan, Alper; Artun, Huseyin; Temur, Atilla – Journal of Science Learning, 2020
The term "Virtual Reality" currently refers to a profound sensory immersion of the user in a synthetically generated virtual environment. It is foreseen that virtual reality will gain a substantial role in the instruction of science. In this literature review, the purpose was to investigate the research on the utilization of virtual…
Descriptors: Computer Simulation, Science Education, Educational Research, Technology Integration
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Beck, Dennis – Journal of Educational Computing Research, 2019
This Special Issue contains some substantially expanded versions of conference papers that were originally presented at the Immersive Learning Research Network's (iLRN) 2018 conference, along with others outside of the conference. iLRN is an international organization of developers, educators, and research professionals collaborating to develop…
Descriptors: Computer Simulation, Teaching Methods, Intellectual Disciplines, Computer Games
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Sirakaya, Mustafa; Alsancak Sirakaya, Didem – Malaysian Online Journal of Educational Technology, 2018
This study aimed to identify the trends in the studies conducted on Educational Augmented Reality (AR). 105 articles found in ERIC, EBSCOhost and ScienceDirect databases were reviewed with this purpose in mind. Analyses displayed that the number of educational AR studies has increased over the years. Quantitative methods were mostly preferred in…
Descriptors: Simulated Environment, Teaching Methods, Literature Reviews, Research Methodology
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Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design
House, William J.; Davis, Cheryl – 1986
The behavior of two real-time computer simulation models of melody recognition was compared with the performance of human subjects in this study. One of the models, INT1, recognized melodies by comparing specific intervals with stored intervals. The other model, CONT1, performed by comparing the contour of the stimulus melody with an array of…
Descriptors: Computer Simulation, Higher Education, Melody, Models
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Conlon, Donald E. – Education and Computing, 1989
Discussion of educational and research advantages of using computer-based experimental simulations for the study of negotiation and dispute resolution in business schools focuses on two studies of undergraduates that used simulation exercises. The influence of time pressure on mediation is examined, and differences in student behavior are…
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Simulation, Conflict Resolution
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