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Tanja Käser; Giora Alexandron – International Journal of Artificial Intelligence in Education, 2024
Simulation is a powerful approach that plays a significant role in science and technology. Computational models that simulate learner interactions and data hold great promise for educational technology as well. Amongst others, simulated learners can be used for teacher training, for generating and evaluating hypotheses on human learning, for…
Descriptors: Computer Simulation, Educational Technology, Artificial Intelligence, Algorithms
Cullen, Hayley J.; Monds, Lauren A. – Applied Cognitive Psychology, 2020
Jury simulation research has been the subject of longstanding criticism in regards to ecological validity. One additional factor that has received little attention that may also impact the generalizability of this research relates to excluding participants based on their memory of, or their attention paid to, the case. In order to determine how…
Descriptors: Court Litigation, Simulation, Memory, Validity
Mosher, Maggie A.; Carreon, Adam C. – Research in Learning Technology, 2021
This systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, including five studies utilizing AR and the remaining…
Descriptors: Interpersonal Competence, Skill Development, Social Development, Autism
Cook, David A.; Zendejas, Benjamin; Hamstra, Stanley J.; Hatala, Rose; Brydges, Ryan – Advances in Health Sciences Education, 2014
Ongoing transformations in health professions education underscore the need for valid and reliable assessment. The current standard for assessment validation requires evidence from five sources: content, response process, internal structure, relations with other variables, and consequences. However, researchers remain uncertain regarding the types…
Descriptors: Health Personnel, Professional Education, Validity, Evidence
Pustejovsky, James E.; Runyon, Christopher – Behavioral Disorders, 2014
Direct observation recording procedures produce reductive summary measurements of an underlying stream of behavior. Previous methodological studies of these recording procedures have employed simulation methods for generating random behavior streams, many of which amount to special cases of a statistical model known as the alternating renewal…
Descriptors: Observation, Behavioral Science Research, Models, Simulation
Gu, X.; Blackmore, K. L. – Higher Education Research and Development, 2015
This paper presents the results of a systematic review of agent-based modelling and simulation (ABMS) applications in the higher education (HE) domain. Agent-based modelling is a "bottom-up" modelling paradigm in which system-level behaviour (macro) is modelled through the behaviour of individual local-level agent interactions (micro).…
Descriptors: Simulation, Higher Education, Role, Models
Norman, G. R. – 1984
The use of healthy individuals acting as simulated patients for the purpose of clinical teaching is discussed. The term "standardized patients" is used to refer to training the individual to present a standard, repeatable stimulus. Some evidence suggests that simulated patients possess high fidelity (i.e., closely approximate real…
Descriptors: Clinical Teaching (Health Professions), Higher Education, Medical Education, Patients
Rolfe, John – Simulation/Games for Learning, 1991
Discusses the need to evaluate the effectiveness of games and simulations that are used for training and educational purposes. Evaluation criteria are described, including validity, reliability, and utility; methods of measuring training device effectiveness are explained; and problems encountered with evaluations are discussed. (30 references)…
Descriptors: Educational Games, Evaluation Criteria, Evaluation Needs, Evaluation Problems
Alessi, Stephen M.; Johnson, Lynn A. – Simulation/Games for Learning, 1992
Discussion of the use of simulations for licensure testing highlights the Dental Interactive Simulations Corporation (DISC) project that uses interactive video patient simulations for dental education and licensure. Topics addressed include reliability, validity, test administration issues, effects of fidelity on reliability and validity, and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Dental Students, Dentistry

Wolfe, Joseph – Simulation and Games, 1985
This 10-year literature update of Greenlaw and Wyman's review of teaching effectiveness of collegiate-level business games reviews research on top-management or functionally integrated games and functional games which emphasize specific business operations areas. Conclusions are drawn on business gaming's teaching effectiveness, and observations…
Descriptors: Academic Achievement, Business Administration Education, Collective Bargaining, Economics