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Larson, Kristi – TechTrends: Linking Research and Practice to Improve Learning, 2020
Gamification is the concept of leveraging the psychological predisposition to engage in gaming, using mechanisms that game designers have applied in making video games, as a potential means to make real world activities more engaging. A serious game is a game designed for a primary purpose beyond that of pure entertainment. The influence of games…
Descriptors: Educational Games, Corporate Education, Workplace Learning, Educational Benefits
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Seo, Jaekyo; Lee, Suhyung; Ardichvili, Alexandre – European Journal of Training and Development, 2021
Purpose: Human resource development (HRD) as an applied discipline is an example of a scholarly field that has emerged through the collaboration of scholars and practitioners with backgrounds in various foundational disciplines. This study interested in both the influence of other disciplines on HRD research and in HRD's influence on other…
Descriptors: Labor Force Development, Human Resources, Citation Analysis, Content Analysis
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Shuck, Brad; Ghosh, Rajashi; Zigarmi, Drea; Nimon, Kim – Human Resource Development Review, 2013
While research is emerging around the employee engagement construct, evolution is in early stages of development. Presently, some questions remain about how employee engagement differs from other well-researched and documented constructs such as job satisfaction, job involvement, and job commitment. Although such inquiry is seemingly academic in…
Descriptors: Employees, Workplace Learning, Job Satisfaction, Labor Force Development
Conn, Katharine; Park, Elizabeth; Nagakura, Wakasa; Khalil, Sherihan; Corcoran, Thomas – Consortium for Policy Research in Education, 2017
Numerous countries suffer from a shortage of technicians and skilled workers, particularly in the STEM fields (science, technology, engineering, and mathematics), due to a mismatch between the skills and interests of the students graduating from or leaving the current education system and the needs of the labor market. Often, parents and students…
Descriptors: Labor Force Development, STEM Education, Employment Qualifications, Career Development