Publication Date
| In 2026 | 0 |
| Since 2025 | 83 |
| Since 2022 (last 5 years) | 291 |
| Since 2017 (last 10 years) | 402 |
| Since 2007 (last 20 years) | 447 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Researchers | 22 |
| Practitioners | 19 |
| Policymakers | 10 |
| Teachers | 10 |
| Administrators | 2 |
| Community | 1 |
| Media Staff | 1 |
| Students | 1 |
Location
| United States | 23 |
| China | 14 |
| Spain | 13 |
| United Kingdom | 13 |
| Turkey | 11 |
| Australia | 10 |
| Germany | 10 |
| Taiwan | 10 |
| Europe | 8 |
| Asia | 7 |
| South Korea | 7 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Program for International… | 1 |
What Works Clearinghouse Rating
Cromley, Jennifer G.; Chen, Runzhi; Lawrence, LuEttaMae – Journal of Science Education and Technology, 2023
The use of virtual reality (VR) in formal education has burgeoned in recent years, with enthusiastic uptake by teachers and instructors across a wide range of subject areas and academic disciplines. We conducted a systematic meta-analysis of effects of VR on Science, Technology, Engineering, and Mathematics learning from middle school through…
Descriptors: Literature Reviews, STEM Education, Computer Simulation, Middle Schools
Birtill, Michael; King, James; Jones, Donovan; Thyer, Liz; Pap, Robin; Simpson, Paul – Interactive Learning Environments, 2023
The emergence of augmented reality (AR) and mixed reality (MR) modalities has increased the potential of simulation in paramedicine education. The integration of AR/MR into education programmes should be underpinned by sound learning design; however, little is known about their effective use. The purpose of this scoping review was to identify the…
Descriptors: Computer Simulation, Paraprofessional Personnel, Allied Health Occupations Education, Educational Technology
Qiu, Xing-yue; Chiu, Chuang-Kai; Zhao, Lu-Lu; Sun, Cai-Feng; Chen, Shu-jie – Interactive Learning Environments, 2023
This paper systematically reviews 150 (VR/AR)-supporting language learning articles from 2008 to 2019 and summarizes the development trends. The definition of VR/AR is given firstly, and then the model of VR/AR supporting learning is proposed. This model's language types, research participants, learning devices, learning goals, research issues,…
Descriptors: Trend Analysis, Computer Simulation, Technology Uses in Education, Second Language Learning
Swanson, Joan Ann – International Association for Development of the Information Society, 2023
The field of education is facing critical shortages in qualified teachers. Preservice students are limited in field experience by their teacher preparation location and proximity to diverse populations. Many colleges and university tasked with teacher preparation are seeking post-pandemic solutions to teacher preparation which potentially involve…
Descriptors: Preservice Teacher Education, Computer Simulation, Teacher Education Programs, Educational Technology
Yenioglu, Busra Yilmaz; Ergulec, Funda; Yenioglu, Samed – Interactive Learning Environments, 2023
The use of technology in special education has been rapidly increased in recent years. Augmented reality (AR) is one of these technologies that combines real world and virtual objects together. AR has the potential to be used as a teaching technique for students with special needs to develop their daily lives skills, supporting learning,…
Descriptors: Special Education, Physical Environment, Simulated Environment, Synthesis
Hu, Chih-Hsiang; Barrett, Neil E.; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2021
Background: Augmented reality (AR) has been incorporated in context-aware ubiquitous learning (CAUL) designs to guide learners but few of the designs adopt specific learning theories. Furthermore, there are no CAUL design models that align learning theories to CAUL effectiveness. In addition, CAUL review papers have not documented CAUL…
Descriptors: Computer Simulation, Teaching Methods, Learning Theories, Instructional Effectiveness
Xiao-Ming Wang; Dan-Dan Yu; Xiao-Han Yu; Gwo-Jen Hwang; Feiming Li – Education and Information Technologies, 2024
Augmented reality (AR) technology has potential advantages for application in STEM education. However, existing relevant studies lack a comprehensive quantitative analysis of the impact of AR on student achievement in STEM education. In this study, a meta-analysis of 33 studies published in eight SSCI journals of educational technology between…
Descriptors: Computer Simulation, STEM Education, Academic Achievement, Technology Uses in Education
Jingyuan Chen; Zongjian Fu; Hongfeng Liu; Jinku Wang – International Journal of Web-Based Learning and Teaching Technologies, 2024
With its immersive, interactive, and creative capabilities, virtual reality (VR) has been widely used in educational settings to provide students with challenging real-world experiences. As a result, interest in its effectiveness has grown. The goal of this meta-analysis is to examine how VR technology affects students' motivation to study. A…
Descriptors: Computer Simulation, Educational Technology, Learner Engagement, Instructional Effectiveness
Jingying Chen; Junlin Hu; Kun Zhang; Xiao Zeng; Yuhao Ma; Wenrui Lu; Kai Zhang; Guangshuai Wang – Interactive Learning Environments, 2024
Virtual reality (VR) technology has shown great potential on intervention of social skills for children with autism spectrum disorder (ASD). This review aimed to review the application of VR in current social skills intervention targeting autistic children and evaluate its effect. After searching and screening three databases, we found 20 papers…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Autism Spectrum Disorders
Liu Yifu; Ma Yan; Huang Libing; Xiao Chunling; Ding Tao – Education and Information Technologies, 2025
Interventions utilizing human-computer interaction (HCI) in autism rehabilitation have gained popularity, yet their efficacy has not been fully elucidated. This meta-analysis assessed 30 international studies from the past decade that employed HCIs for autism intervention. The findings revealed a moderate positive effect (g = 0.484) on improving…
Descriptors: Man Machine Systems, Interaction, Intervention, Autism Spectrum Disorders
Frank Wehrmann; Raphael Zender – Journal of Computer Assisted Learning, 2025
Background: The role of virtual reality (VR) in education is increasing, which raises questions about VR learning in multi-user settings. While collaborative VR learning, characterised by shared goals and low division of labour, is well-researched, cooperative VR learning, which emphasises role differentiation and task interdependence, remains…
Descriptors: Cooperative Learning, Computer Simulation, Learning Processes, Individualized Instruction
Yuqin Yang; Linbaiyu Chen; Wenmeng He; Daner Sun; Sdenka Zobeida Salas-Pilco – International Journal of Artificial Intelligence in Education, 2025
This paper provided a review of 210 studies on AI-enhanced special education from 2013 to 2023. Through bibliometric analysis, this review aimed to explore trends, focus areas, developments, and evolving themes of the field of AI for enhancing special education. Several noteworthy findings emerged from our analysis. The trend analysis of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Special Education, Trend Analysis
Asiain, Joaquín; Braun, Malena; Roussos, Andrés J. – British Journal of Guidance & Counselling, 2022
Virtual Reality (VR) has been defined as the use of technological interfaces to simulate the behaviour of 3D entities that interact in real time with a user immersed via sensorimotor channels. The aim of this study is to explore the possibilities and limitations in the use of VR systems in mental health treatment and research. We conducted a…
Descriptors: Computer Simulation, Psychotherapy, Anxiety Disorders, Mental Disorders
Ummihusna, Annisa; Zairul, Mohd – Journal of Applied Research in Higher Education, 2022
Purpose: This study intends to review the existing studies on the application of immersive learning technology (ILT) in architecture education field. A systematic literature review (SLR) was conducted on the characteristics and implementation of ILT, research purpose, approach and outcome of research. Design/methodology/approach: The PICO concept…
Descriptors: Educational Technology, Intervention, Architectural Education, Literature Reviews
Cai, Ying; Pan, Zilong; Liu, Min – Journal of Computer Assisted Learning, 2022
Background: As a recently emerging innovative technology, augmented reality (AR) has become a popular tool for language learning. However, to date, very few meta-analytical studies has been conducted on AR in this field to understand its effectiveness on language learning. Objectives: This meta-analysis was conducted to systematically synthesize…
Descriptors: Computer Simulation, Technology Uses in Education, Second Language Learning, Meta Analysis

Peer reviewed
Direct link
