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Nargiza Mikhridinova; Carsten Wolff; Wim Van Petegem – Education and Information Technologies, 2024
An individual competence is one of the main human resources, which enables a person to operate in everyday life. A competence profile, formally captured and described as a structured model, may enable various operations, e.g., a more precise evaluation and closure of a training gap. Such application scenarios supported by information systems are…
Descriptors: Taxonomy, Competence, Models, Profiles
Simon F. Kraus – Science & Education, 2024
Observation is widely regarded as a fundamental way of studying nature. However, due to its complexity, proposing a comprehensive characterization is challenging. Observation is a method of studying nature that can be divided into several dimensions. Each of these dimensions can be presented as a pair of terms, which are elaborated in this paper…
Descriptors: Observation, Science Education, Science Process Skills, Epistemology
Dongping Wu; Sheiladevi Sukumaran; Xiaomin Zhi; Wenjing Zhou; Lihua Li; Hongnan You – Education and Information Technologies, 2025
With the emerging forces of online and digital products, scholars keenly captured digital literacy and have new research dimensions. The purpose of this study is to present a bibliometric analysis of digital literacy using CiteSpace and to explore the categories, themes and research evolution in digital literacy. A total of 9042 bibliographic…
Descriptors: Classification, Digital Literacy, Bibliometrics, Educational Research
Gamon Savatsomboon; Phamornpun Yurayat; Ong-art Chanprasitchai; Warawut Narkbunnum; Jibon Kumar Sharma; Surapol Svetsomboon – Journal of Practical Studies in Education, 2024
The paper has three major objectives. The first objective of the paper is to synthesize and define common categories of meta-analysis. The second objective is to propose a way to comprehend these common categories of meta-analysis through learning from their respective generic conceptual frameworks. The third objective is to point out which R…
Descriptors: Classification, Meta Analysis, Computer Software, Educational Research
Amine Boulahmel; Fahima Djelil; Gregory Smits – Technology, Knowledge and Learning, 2025
Self-regulated learning (SRL) theory comprises cognitive, metacognitive, and affective aspects that enable learners to autonomously manage their learning processes. This article presents a systematic literature review on the measurement of SRL in digital platforms, that compiles the 53 most relevant empirical studies published between 2015 and…
Descriptors: Independent Study, Educational Research, Classification, Educational Indicators
Yiran Chen – Research in Higher Education, 2025
The "k"-means clustering method, while widely embraced in college student typology research, is often misunderstood and misapplied. Many researchers regard "k"-means as a near-universal solution for uncovering homogeneous student groups, believing its success hinges primarily on the selection of an appropriate "k."…
Descriptors: College Students, Classification, Educational Research, Research Methodology
Hanane Sebbaq; Nour-eddine El Faddouli – International Review of Research in Open and Distributed Learning, 2024
MOOCs (massive open online courses), because of their scale and accessibility, have become a major area of interest in contemporary education. However, despite their growing popularity, the question of their quality remains a central concern, partly due to the lack of consensus on the criteria establishing such quality. This study set out to fill…
Descriptors: MOOCs, Quality Assurance, Success, Instructional Design
Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
Génesis Guarimata-Salinas; Joan Josep Carvajal; M. Dolores Jiménez López – Higher Education: The International Journal of Higher Education Research, 2024
This study focuses on the changes that doctoral education has experienced in the last decades and discusses the role of doctoral supervisors. The figure of doctoral supervisor continues to be a subject of much debate; therefore, the aim of this study is to provide a universal, global, and common definition that clearly establishes the roles and…
Descriptors: Supervision, Educational Change, Role Perception, Classification
Ya Xiao; Khe Foon Hew – Interactive Learning Environments, 2024
In recent years, many studies have highlighted the need to go beyond the "one-size-fits-all" gamification approach to tailored or personalised gamification to optimise students' engagement based on their user attributes. However, little is known about its effectiveness on student engagement. To advance the understanding of personalized…
Descriptors: Individualized Instruction, Gamification, Student Participation, Learner Engagement
Samaniego, José Miguel – Digital Education Review, 2023
This paper presents a cartography of the digital literacy academic field. Such cartography is comprised of two sections: a categorization of the field through literature review and analysis, and an exploration of its main issues through thematic and network analysis. On the one hand, five conceptual categories of digital literacies are found:…
Descriptors: Cartography, Digital Literacy, Classification, Network Analysis
Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
Fricke, Kristina; Reinisch, Bianca – Science & Education, 2023
Studies on the quality of nature of science (NOS) representations in school science textbooks report them being mostly of implicit manner and not fully adequate. However, the often underlying NOS framework of the consensus list in these studies is criticized as undifferentiated and inadequate. The family resemblance approach (FRA) to NOS shows…
Descriptors: Scientific Principles, Science Education, Philosophy, Textbooks
Courtney McDonald; Nicole Trujillo – College & Research Libraries, 2024
This paper compares website usability--specifically library users' understanding of library terms--for fifty-one original research studies between 2012-2021, with the findings of John Kupersmith's 2011 white paper "Library Terms That Users Understand." Studies reported approximately twice as many terms that users didn't understand than…
Descriptors: Academic Libraries, Users (Information), Web Sites, Usability
Kyle Grayson; J. Paul Grayson – Quality in Higher Education, 2024
Quality of universities is best viewed through the eyes of stakeholders. Yet, in the United Kingdom and elsewhere, rankings conducted by various agencies purport to provide one overall measure of university quality. This article re-examines some of the data used by university rankers. In so doing, it shows that their information can be repackaged…
Descriptors: Universities, Educational Quality, Reputation, Institutional Evaluation