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Emma J. Rose; Heather N. Turner – Journal of Technical Writing and Communication, 2025
While user experience (UX) and technical and professional communication (TPC) are intertwined, how UX is taught in TPC is highly variable. In this article, we report data from a study with TPC instructors who teach UX to identify patterns in approaches to teaching UX. We provide background on UX pedagogy, share methods including collecting data…
Descriptors: Technical Writing, Users (Information), Teaching Methods, Scaffolding (Teaching Technique)
Ani Grubišic; Ines Šaric-Grgic; Angelina Gašpar; Branko Žitko – Journal of Computer Assisted Learning, 2025
Background: Adaptive educational systems have gained increasing attention due to their ability to personalise educational content based on individual learner progress. Prior research highlights that intelligent tutoring systems (ITSs) and adaptive courseware models improve learning outcomes by dynamically adjusting instructional materials.…
Descriptors: Usability, Courseware, Natural Language Processing, Intelligent Tutoring Systems
Helen Benson; Keith Heggart; Kylie A. Williams; Chloé Smit; Patrick Abela – TechTrends: Linking Research and Practice to Improve Learning, 2025
This article investigates the effectiveness of a newly developed online tool for assessing and improving the design and accessibility of Learning Management System (LMS) sites in Higher Education. The study employs a mixed-methods approach, incorporating both quantitative and qualitative data. Results from 25 subject coordinators and 3 peer…
Descriptors: Blended Learning, Learning Management Systems, Higher Education, Usability
Emmanuel Burguete; Bernard Coulibaly; Vassilis Komis – Education and Information Technologies, 2025
To design and script courses, practitioners often collaboratively use simple and tangible tools such as Post-it notes. In light of this, research and development were conducted to develop Eduscript Doctor, an analogic tool that would retain the inductive potential of Post-it notes while structuring the pedagogical scripting process. This…
Descriptors: Instructional Design, Program Implementation, MOOCs, Scripts
Jieun Kim; Joonho Moon – SAGE Open, 2025
This study aims to validate the applicability of the technology acceptance model (TAM) in the context of using Chat GPT as an educational tool. TAM serves as the theoretical foundation for this research. To investigate the antecedents of technology acceptance, this study focused on three key attributes: information credibility, enjoyment, and…
Descriptors: Usability, Technology Uses in Education, Artificial Intelligence, Credibility
Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Sabita Mahapatra; Shivendra Kumar Pandey – International Journal of Educational Management, 2025
Purpose: The COVID-19 pandemic compelled educational institutions to shift from classroom interactions to electronic learning (e-learning). This study uses eTAM with usability dimensions to examine the use of e-learning for core academic activities during the COVID-19 pandemic. Leveraging the switching value framework, it investigates students'…
Descriptors: Electronic Learning, COVID-19, Pandemics, Extracurricular Activities
Noha Altowairiki – Innovations in Education and Teaching International, 2025
The incorporation of universal design for learning (UDL) in higher education holds promise for enhancing student engagement and fostering deeper learning experiences. This case study delves into the implementation of UDL in a blended graduate course by examining students' perceptions of their learning encounters. Data collection involves an online…
Descriptors: Blended Learning, Usability, Graduate Study, Student Attitudes
Sun Kyung Kim; Youngho Lee; Hye Ri Hwang; Oe Nam Kim – Journal of Computer Assisted Learning, 2025
Background: Comprehensive assessment of skills and performance are necessary to improve the quality of care in nursing education. Various factors pose challenges to accurate assessments, including high student-teacher ratio and observer bias. Objectives: To establish an assessment system based on first-person video of smart glasses and validate…
Descriptors: Handheld Devices, Technology, Video Technology, Evaluation Methods
Shaofeng Wang; Zhuo Sun – Education and Information Technologies, 2025
Artificial Intelligence (AI) is increasingly being integrated into educational settings, with Intelligent Personal Assistants (IPAs) playing a significant role. However, the psychological impact of these AI assistants on fostering active learning behaviors needs to be better understood. This research study addresses this gap by proposing a…
Descriptors: Artificial Intelligence, Active Learning, Redundancy, Role
Joe Noteboom – Learning, Media and Technology, 2025
This article builds on emerging accounts of the 'student as user' to explore platformisation in higher education from the perspectives of students. While existing scholarship on platformisation and assetisation has highlighted important concerns about the distribution of power and value in contemporary higher education, much of this literature…
Descriptors: Foreign Countries, Educational Technology, Usability, Learning Management Systems
Pia Bsdurrek; Michael Meng – Journal of Technical Writing and Communication, 2025
Simplified user interfaces (SUIs) refer to a new design technique in technical communication that simplifies screenshots by removing irrelevant elements and highlighting only the essential information. While there is consensus on the benefits of signaling in multimedia learning, there is currently no empirical evidence on the effects of SUIs on…
Descriptors: Computer Software, Tutorial Programs, Eye Movements, Visual Aids
Mohd Kamal Othman; Rahimah Mat; Norehan Zulkiply – Education and Information Technologies, 2025
This research addresses the critical need for robust usability evaluation tools in Wearable Virtual Reality Educational Applications. We developed a comprehensive set of Wearable Virtual Reality Educational Applications usability heuristics through a multi-stage process. Initial heuristics were established through a literature review. Validation…
Descriptors: Assistive Technology, Computer Simulation, Technology Uses in Education, Usability
Yanyan Sun; Zhenping Yan – Educational Technology Research and Development, 2025
This study explores factors that influence teachers' technology adoption in technology-rich classrooms and how they interact by integrating task technology fit into the Technology Acceptance Model (TAM). A proposed model was tested via 343 survey responses from Grade 1-12 teachers using structural equation modeling. The results indicated…
Descriptors: Technology Integration, Technology Uses in Education, Elementary School Teachers, Secondary School Teachers
Tian Luo; Pauline S. Muljana; Xinyue Ren; Dara Young – Educational Technology Research and Development, 2025
The emergence of generative artificial intelligence (GenAI) has caused significant disruptions on a global scale in various workplace settings, including the field of instructional design (ID). Given the paucity of research investigating the impact of GenAI on ID work, we conducted a mixed methods study to understand instructional designers (IDs)'…
Descriptors: Artificial Intelligence, Familiarity, Instructional Design, Brainstorming