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Fane, Jennifer; MacDougall, Colin; Jovanovic, Jessie; Redmond, Gerry; Gibbs, Lisa – Early Child Development and Care, 2018
Recognition of the need to move from research "on" children to research "with" children has prompted significant theoretical and methodological debate as to how young children can be positioned as active participants in the research process. Visual research methods such as drawing, photography, and videography have received…
Descriptors: Research Methodology, Student Empowerment, Preschool Children, Child Development Centers
Ribbe, Joachim – Teaching Science, 2016
This paper aims to introduce an activity for teachers to assist in meeting learning outcomes as defined in the earth and environmental science units of the Australian Curriculum. The focus of the classroom tasks is on a global ocean feature referred to as El Niño. This phenomenon is part of the El Niño Southern Oscillation, which is largely…
Descriptors: Class Activities, Environmental Education, Earth Science, Oceanography
Olmos, Martin; Corrin, Linda – Journal of Asynchronous Learning Networks, 2012
The ability to visualize student engagement and experience data provides valuable opportunities for learning support and curriculum design. With the rise of the use of learning analytics to provide "actionable intelligence" on students' learning, the challenge is to create visualizations of the data, which are clear and useful to the…
Descriptors: Foreign Countries, Computer Graphics, Internet, Open Source Technology
Newhouse, C. Paul; Njiru, Joseph N. – Technology, Pedagogy and Education, 2009
There is a critical need for research into the use of digital technologies to support the assessment of performance on complex tasks in schools. This paper reports on a component of a pilot study aimed at investigating the use of digital forms of performance assessment, manageable within schools, with high levels of reliability and capable of…
Descriptors: Performance Based Assessment, Program Effectiveness, Psychometrics, Evaluation Methods
Blaisdell, Mikael – T.H.E. Journal, 2006
It is the universal cry of parents the world over, driven mad by the persistent sight of their children investing hours and hours in mastering the many layers of a video game. To the parent, video games are the enemy, the nemesis of homework and learning. But the child sees something of value, something engaging enough to fill a weekend, to the…
Descriptors: Educational Benefits, Computer Simulation, Classrooms, Computer Graphics
Yelland, Nicola – Computing Teacher, 1993
Argues that young children learn LOGO programing language more effectively through guided discovery using games and techniques that encourage exploration of the software. Specific examples of games, drawings and accomplishments of Australian children are included. (EA)
Descriptors: Computer Graphics, Computer Software, Discovery Learning, Educational Games

Cummins, Robert A.; And Others – Australia and New Zealand Journal of Developmental Disabilities, 1989
The paper describes computer programs which can present the results of individualized assessment in a graphical form readily understood by persons unfamiliar with research methodology. A study evaluating an Australian deinstitutionalization project has also produced individual data providing graphical feedback to primary caregivers of the mentally…
Descriptors: Adults, Computer Graphics, Computer Software, Deinstitutionalization (of Disabled)
Lee, Mark J. W.; Pradhan, Sunam; Dalgarno, Barney – Journal of Information Technology Education, 2008
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive features and the use of visualization can enhance students' understanding and assist them in grasping…
Descriptors: Cognitive Processes, Computer Software Evaluation, Hypothesis Testing, Visualization

Geake, John – Australian Journal of Environmental Education, 1992
Examined how exposure to a program of fractal computer graphics affected the perceptual sensitivity of sixth-grade students (n=197) to the natural visual environment. MANCOVA analysis of collected data and students' written responses to questions indicated that environmental perceptual sensitivity was higher for subjects exposed to fractal images.…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Graphics, Elementary School Students

Lichtman, Loy – Australian Art Education, 1996
Describes a Victoria University (Australia) program that combines art history, computer graphics, and studio practice. Discusses the social applications of technology, the creation and manipulation of computer imagery, and the ways that these impact traditional concepts of art. The program has proven particularly successful with female students.…
Descriptors: Aesthetic Education, Art Activities, Art Education, Art Expression

Geake, John; Porter, Jim – Journal of Art and Design Education, 1992
Reports on study of use of fractal geometry in a computer graphics program to improve the perception of intermediate grade level students in their paintings. Finds that students are more likely to use changing shapes and colors after viewing slides of fractal computer graphics. Concludes that fractal computer graphics would make highly engaging…
Descriptors: Aesthetic Values, Art Activities, Art Education, Art Expression

Duby, A., Ed. – Studies in Educational Evaluation, 1990
Seven articles on the evaluation of high technology educational media are presented. Topics covered include hardware and software evaluation, acquired immune deficiency syndrome education, computer-based educational evaluation in the Netherlands, evaluation of educational television in Israel, broadcasting research, interactive video, and effects…
Descriptors: Acquired Immune Deficiency Syndrome, Adult Education, Broadcast Industry, Computer Graphics