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Ozdamli, Fezile; Cavus, Nadire – Education and Information Technologies, 2021
Aim of this study is to determine the preferences of Computer Information Systems students as regards to knowledge sharing technologies. In this paper, qualitative method is preferred in order to obtain detailed opinions of university students on knowledge sharing and its technologies in the Northern of Cyprus. The study group of the research…
Descriptors: Foreign Countries, College Students, Student Attitudes, Preferences
Guler, Mustafa; Ozden, M. Yasar – Online Submission, 2022
In this study, the perceptions of students and faculty members regarding the use of Moodle/Office365 system in educational activities were examined. Perceptions have been examined from three different perspectives: These are the effect, usefulness and ease of use of the technology used on students' motivation in learning activities. Students…
Descriptors: Student Attitudes, Integrated Learning Systems, College Faculty, Teacher Attitudes
Kyza, Eleni A.; Georgiou, Yiannis; Agesilaou, Andria; Souropetsis, Markos – Journal of Educational Computing Research, 2022
There are increasing calls to introduce computational thinking in schools; the arguments in favor call upon research suggesting that even kindergarten children can successfully engage in coding. This contribution presents a cross-sectional study examining the coding practices and computational thinking of fifty-one primary school children using…
Descriptors: Case Studies, Elementary School Students, Computer Science Education, Coding
Kapitsaki, Georgia M.; Loizou Kleanthous, Styliani; Papadopoulos, George A. – IEEE Transactions on Education, 2020
Contribution: Results and conclusions on the use of transactive memory system (TMS) in software engineering (SE) education in student project teams that consist of undergraduate and postgraduate students are documented. This can be valuable for the adoption of this learning approach and team formation by other universities and institutes.…
Descriptors: Computer Software, Computer Science Education, Undergraduate Students, Graduate Students
Fluck, Andrew; Webb, Mary; Cox, Margaret; Angeli, Charoula; Malyn-Smith, Joyce; Voogt, Joke; Zagami, Jason – Educational Technology & Society, 2016
Computer science has been a discipline for some years, and its position in the school curriculum has been contested differently in several countries. This paper looks at its role in three countries to illustrate these differences. A reconsideration of computer science as a separate subject both in primary and secondary education is suggested. At…
Descriptors: Computer Science, Curriculum Development, Elementary Education, Secondary Education
Elmas, Mevlüt; Özden, M. Yasar – Online Submission, 2022
Everyday, technology in our life changes quickly. Every development made by humans in the field of technology affects the way of our life, and education is not an exception. We now have a variety of learning methods in addition to conventional, in-person instruction. This research was carried out in the "Computer for Low" (ITEC190) and…
Descriptors: Teaching Methods, Blended Learning, Computer Literacy, Computer Science Education
Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
Cosma, Georgina; Joy, Mike; Sinclair, Jane; Andreou, Margarita; Zhang, Dongyong; Cook, Beverley; Boyatt, Russell – ACM Transactions on Computing Education, 2017
Perspectives of students on what constitutes source-code plagiarism may differ based on their educational background. Surveys have been conducted with home students undertaking computing and joint computing subject degrees at higher education institutions throughout the UK, China, and South Cyprus, and a total of 984 responses have been…
Descriptors: Foreign Countries, College Students, Plagiarism, Student Attitudes
Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
Avgousti, Maria Iosifina; Hadjistassou, Stella K. – The EUROCALL Review, 2019
In a world which abounds with digitally-driven changes, an orthodoxy of technology adoption and utilisation in higher education is emerging, and it is deemed critical for steering the discussions of experts for planning and implementing a digitally-enabled ecology where students and faculty members alike will benefit. Although several types of…
Descriptors: Management Systems, Foreign Countries, Program Descriptions, Computer Software
Ttofis, C.; Theocharides, T.; Michael, M. K. – IEEE Transactions on Education, 2012
Manycore systems have emerged as being one of the dominant architectural trends in next-generation computer systems. These highly parallel systems are expected to be interconnected via packet-based networks-on-chip (NoC). The complexity of such systems poses novel and exciting challenges in academia, as teaching their design requires the students…
Descriptors: Computer System Design, Computer Networks, Computer Science Education, Teaching Methods
Tuncay, Nazime; Ekizoglu, Nihat – Online Submission, 2010
Experiencing FPBL (Free Project Based Learning) can develop effective content delivery for both teachers and students. With FPBL where students are free to choose their own projects they become intrinsically more motivated and self-confident. In this research study two groups (control group and experiment group) of students are used and two exams…
Descriptors: Achievement Gap, Student Projects, Active Learning, Student Empowerment
Uzunboylu, Huseyin; Cavus, Nadire; Ercag, Erinc – Computers & Education, 2009
Mobile learning or m-learning, a relatively new concept, has attracted the interest of educators, researchers, and companies developing learning systems and instructional materials. This study investigated the use of integrating use of mobile technologies, data services, and multimedia messaging systems to increase students' use of mobile…
Descriptors: Foreign Countries, Educational Technology, Information Technology, Environmental Education
Cavus, Nadire; Ibrahim, Dogan – Journal of Educational Computing Research, 2007
The development of collaborative studies in learning has led to a renewed interest in the field of Web-based education. In this experimental study a highly interactive and collaborative virtual teaching environment has been created by supporting Moodle LMS with collaborative learning tool GREWPtool. The aim of this experimental study has been to…
Descriptors: Internet, Programming Languages, Web Based Instruction, Computer Software
Gümüs, Agah; Özad, Bahire Efe – Turkish Online Journal of Educational Technology - TOJET, 2004
Following the exponential increase in the global usage of the Internet as one of the main tools for communication, the Internet established itself as the fourth most powerful media. In a similar vein, computer literacy education and related courses established themselves as the essential components of the Faculty of Communication and Media…
Descriptors: Foreign Countries, College Freshmen, Efficiency, Computer Literacy
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