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Hoffman, Heather J.; Elmi, Angelo F. – Journal of Statistics and Data Science Education, 2021
Teaching students statistical programming languages while simultaneously teaching them how to debug erroneous code is challenging. The traditional programming course focuses on error-free learning in class while students' experiences outside of class typically involve error-full learning. While error-free teaching consists of focused lectures…
Descriptors: Statistics Education, Programming Languages, Troubleshooting, Coding
Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
Soep, Elisabeth – Afterschool Matters, 2006
The globalization of youth culture complicates young people's relationship to democracy as traditionally conceived. More and more young people define themselves as cosmopolitan citizens, connected through popular culture, digital technologies, and migration histories to social geographies outside their own local and national contexts. Despite…
Descriptors: After School Programs, Youth Programs, Radio, Programming (Broadcast)

Social Education, 1996
Presents a teacher's guide for use in conjunction with the Washington, DC, public television station (WETA) four-part television series, "Vote for Me." The series provides a behind-the-scenes look at political factions, and local elections. The Teachers Guide includes program descriptions, previewing, postviewing, and discussion…
Descriptors: Citizenship Education, Civics, Current Events, Curriculum Enrichment