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Nontachai Samngamjan; Pakawat Phettom; Kajohnsak Sa-ngunsat; Wudhijaya Philuek – Shanlax International Journal of Education, 2024
In the realm of education, the integration of AI literacy into computer science teaching is becoming increasingly crucial (Walsh et al., 2023; Voulgari et al., 2022; Velander et al., 2023). Teachers play a pivotal role in bridging the gap between research and practical knowledge transfer of AIrelated skills, necessitating a solid foundation in…
Descriptors: Artificial Intelligence, Technological Literacy, Foreign Countries, Student Teachers
Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
Nattaphol Thanachawengsakul; Ittipaat Suwathanpornkul; Orn-uma Charoensuk – International Education Studies, 2024
The purpose of this research was to analyze the confirmatory components of the computational thinking learning competency measurement model. The sample group consisted of 240 students in the Bachelor of Education Program in Computer and Digital Technology for Education in Years 2-4 of five of the Rattanakosin Rajabhat Universities. Data collection…
Descriptors: Factor Analysis, Undergraduate Students, Thinking Skills, Computer Science Education
Yin-Chan Liao; G. Sue Kasun; Nozipho Moyo – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
This study examined the impact of a U.S. federal teacher professional learning (PL) Fulbright program on computational literacy and artificial intelligence (AI) education for K-12 teachers (n = 21) from resource-constrained countries. Occurring shortly after the rise of generative AI in November 2023, the program may have further accentuated AI's…
Descriptors: Artificial Intelligence, Computer Literacy, Computer Science Education, Teacher Attitudes
Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
Raweewarn Rattanakha; Pinanta Chatwattana – Higher Education Studies, 2023
The problem-based learning model via cloud technology (PBL model via cloud technology) is a research tool fabricated with the concepts of problem-based learning management, in which students are stimulated and enabled to foresee the problems that will arise. Also, in this learning style, teachers will define the problem situations and encourage…
Descriptors: Problem Based Learning, Computer Science Education, Teaching Methods, Programming
Yonwilad, Wannatida; Sinlapaninman, Unyaparn – Journal of Educational Issues, 2022
This study aimed to develop blended learning activities and creativity-based learning in the Mathematics for Computer Course (MCC), compare mathematics achievement in the MCC at a 70% threshold score, compare students' information technology usage performance, and investigate students' learning satisfaction. The participants were freshmen who…
Descriptors: Blended Learning, Creativity, Mathematics Achievement, Information Technology
Pewkam, Wichaya; Chamrat, Suthida – Informatics in Education, 2022
Computing science which focuses on computational thinking, has been a compulsory subject in the Thai science curriculum since 2018. This study is an initial program to explore how and to what extend computing science that focused on STEM education learning approach can develop pre-service teachers' computational thinking. The online STEM-based…
Descriptors: Preservice Teachers, Preservice Teacher Education, STEM Education, Learning Activities
Karo, Danaisak; Petsangsri, Sirirat – Education and Information Technologies, 2021
The objective of this study was to evaluate the utilization of Online Mentoring system through Professional Learning Community with Information and Communication Technology via Cloud Computing for Pre-Service Teachers in Thailand. The sample was 26 pre-service teachers of computer education program, Faculty of Education, Phuket Rajabhat University…
Descriptors: Mentors, Communities of Practice, Computer Mediated Communication, Preservice Teachers
Yuwamon Prasretsung; Naruemon Thepnuan; Duangkamol Kaewdaeng – Turkish Online Journal of Educational Technology - TOJET, 2024
The objectives of this research were to: 1) develop online lessons with the Google Classroom application on computer system operation for secondary 2 (Grade 8) students; 2) study pre-test and post-test academic achievement; and 3) study the students' satisfaction with the online lessons with the Google Classroom application on computer system…
Descriptors: Computer Software, Electronic Learning, Computers, Curriculum Development
Puttasem, Duangjai – Shanlax International Journal of Education, 2022
The purposes of this research were: 1) to develop a blended learning model to promote analytical thinking ability and learning outcomes of Computer and Educational technology students 2) to compare analytical scores before and after blended teaching of Computers and Educational Technology students and 3) to study the satisfaction of students about…
Descriptors: Blended Learning, Thinking Skills, Outcomes of Education, Educational Technology
Katchapakirin, Kantinee; Anutariya, Chutiporn; Supnithi, Thepchai – Education and Information Technologies, 2022
Computational Thinking (CT) has been formally incorporated into the National Curriculum of Thailand since 2017, where Scratch, a block-based visual programming language, has been widely adopted as CT learning environment for primary-level students. However, conducting hands-on coding activities in a classroom has caused substantial challenges…
Descriptors: Computation, Thinking Skills, Programming Languages, Foreign Countries
Sinlapaninman, Unyaparn; Pattanachai, Nakintorn – International Online Journal of Education and Teaching, 2022
This research aims to 1) study remote learning activities with competency-simulated classroom to promote the online teaching abilities of computer teacher students, 2) assess the suitability of learning activities, and 3) find out the effectiveness of learning activities according to the criteria of 80/80. Participants were 24 third-year students…
Descriptors: Preservice Teacher Education, Computer Science Education, Online Courses, Teacher Competencies
Lertyosbordin, Chacharin; Maneewan, Sorakrich; Yampinij, Sakesun; Thamwipat, Kuntida – International Education Studies, 2019
Office of basic education commission of Thailand firstly declared the indicator for computing science of the students in primary education and secondary education in 2018. The important of computing science is to develop the learners to solve the questions of computing science by using technology correctly. To gain the effective learning…
Descriptors: Scoring Rubrics, Problem Solving, Computer Science Education, Student Evaluation
Sivakorn Malakul; Cheeraporn Sangkawetai – Discover Education, 2024
Evaluating computer science (CS) teacher competencies is crucial for advancing CS education. This study aims to develop and evaluate a self-efficacy assessment tool for CS teaching competence among 1412 CS teachers nationwide in Thailand. Using structural equation modeling, the validity of the tool was examined across four domains: Content…
Descriptors: Computer Science Education, Secondary School Teachers, Elementary School Teachers, Self Efficacy