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Tuovinen, Juhani E.; Hill, Douglas M. – School Science and Mathematics, 1992
Offers LOGO as an environment that facilitates the development of cognitive strategies useful in problem solving. Presents LOGO activities requiring students to combine preprogramed procedures to produce worksheet patterns. Using this approach promotes using LOGO as a vehicle for problem solving and results in a more positive attitude toward LOGO.…
Descriptors: Cognitive Development, Cognitive Processes, Cognitive Style, Computer Assisted Instruction

Lefton, Phyllis – Mathematics Teacher, 1991
Described are activities in the study of techniques used to conceal the meanings of messages and data. Some background information and two BASIC programs that illustrate the algorithms used in a new cryptographic system called "public-key cryptography" are included. (CW)
Descriptors: Creative Thinking, Cryptography, Experiential Learning, Learning Activities

Miller, William A. – Mathematics Teacher, 1991
Provided is a teacher's guide for a problem-solving activity that establishes a link between number patterns and geometry by focusing on the development of recurrence relations established when generating central polygonal numbers. Reproducible worksheets and a 3.0 BASIC program for the activity are given. (MDH)
Descriptors: Algebra, Cooperative Learning, Discovery Learning, Enrichment Activities

Grandgenett, Neal – Journal of Computers in Mathematics and Science Teaching, 1991
Described is a research-based instructional technique for teaching analogical reasoning by the use of guided LOGO programing activities. An example worksheet is provided illustrating the use of the Sternberg's four-step analogical reasoning technique (encode, infer, map, and apply) with LOGO programs. (Author/MDH)
Descriptors: Analogy, Computer Assisted Instruction, Critical Thinking, Learning Activities

Blubaugh, William L. – School Science and Mathematics, 1993
Describes examples of student-centered activities for exploring mathematical induction using BASIC programs or spreadsheets. Discusses the advantages of using this medium to teach the concept and provides computer programs for the activities. (MDH)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Discovery Learning, High Schools

Kemp, Jean A. – Journal of Computers in Mathematics and Science Teaching, 1988
States the objectives and implementation procedures for this teacher-directed or individualized learning discovery unit. Describes the value of the program and additional activities that can be included. Shows a copy of the program. (RT)
Descriptors: College Mathematics, Computer Uses in Education, Decision Making, Discovery Learning

Cameron, Kathleen; And Others – Teaching of Psychology, 1985
The four BASIC programs described can be used to control experiments and facilitate classroom demonstrations and laboratory exercises in human memory, operant behavior, and visual discrimination. (RM)
Descriptors: Computer Assisted Instruction, Computer Software, Higher Education, Laboratory Experiments
Classroom Computer Learning, 1986
Presents seven computer-oriented activities. Although some of the activities assume a certain level of computer expertise, all of them can be easily adapted for students in any grade. Activity topics include electronic geoboard, codes/coding, probing problems, looping, metrics, Logo databases, and writing Cinquain poetry. Program listings are…
Descriptors: Computer Science Education, Computer Software, Databases, Elementary Secondary Education
Classroom Computer Learning, 1984
Offers suggestions for five computer-oriented classroom activities. They include uniting a writing class by having them collectively write a book using a word processor, examining FOR/NEXT loops, using a compound interest computer program, and developing a list of facts about computers. Includes four short programs which erase monitor screens. (JN)
Descriptors: Class Activities, Computer Science Education, Computer Software, High Schools

Oppenheimer, Joe; Winer, Mark – Social Science Computer Review, 1988
Reports on the software that aids the development of experiments and simulations. Explores pedagogical and research applications as well as the general technical structure of the software. (Author/BSR)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Experiential Learning

Grady, M. Tim; Brumbaugh, Doug – Journal of Computers in Mathematics and Science Teaching, 1988
Explores the use of computers for teaching mathematical models of transposition ciphers. Illustrates the ideas, includes activities and extensions, provides a mathematical model and includes computer programs to implement these topics. (MVL)
Descriptors: Algorithms, Cryptography, Instructional Materials, Integrated Activities

Embse, Charles Vonder – Mathematics Teacher, 1993
Using De Moivre's theorem and a parametric graphing utility, examines powers and roots of complex numbers and allows students to establish connections between the visual and numerical representations of complex numbers. Provides a program to numerically verify the roots of complex numbers. (MDH)
Descriptors: Calculators, Discovery Learning, Equations (Mathematics), Exponents (Mathematics)

Davies, P. – Economics, 1984
A questionnaire that college economics students can use to investigate the degree and nature of competition in the retail market for petrol is provided. A simple computer program is included to help in the analysis of the questionnaire. (Author/RM)
Descriptors: Competition, Computer Assisted Instruction, Computer Software, Economics Education

Lamb, John Jr. – School Science and Mathematics, 1991
An activity that shows how mathematics can be used to model events in the real world is described. A way to calculate the area of the sun covered by the moon during a partial eclipse is presented. A computer program that will determine the coverage percentage is also included. (KR)
Descriptors: Astronomy, Computer Uses in Education, Geometry, Learning Activities
Mattson, Merry B. – Classroom Computer Learning, 1984
Suggests having students design a football field (looking at it from above) as the final project of a unit on computer graphics. Includes listings for 13 short Applesoft programs (involving LO- and HI-RES graphics) which students can use in making the field. Advanced students can use the animation techniques. (JN)
Descriptors: Computer Graphics, Computer Science Education, Computer Software, Intermediate Grades