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Cebeci, Halil Ibrahim; Yazgan, Harun Resit; Geyik, Abdulkadir – ALT-J: Research in Learning Technology, 2009
This study explores the relationship between the student performance and instructional design. The research was conducted at the E-Learning School at a university in Turkey. A list of design factors that had potential influence on student success was created through a review of the literature and interviews with relevant experts. From this, the…
Descriptors: Correlation, College Students, Grade Point Average, Academic Achievement
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Pfeiffer, Vanessa D. I.; Gemballa, Sven; Jarodzka, Halszka; Scheiter, Katharina; Gerjets, Peter – ALT-J: Research in Learning Technology, 2009
This study focuses on learning about fish biodiversity via mobile devices in a situated learning scenario. Mobile devices do not only facilitate relating the presented information to the real world in a direct way; they also allow the provision of dynamic representations on demand. This study asks whether mobile devices are suited to support…
Descriptors: Electronic Learning, Animals, Field Trips, Biodiversity
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Schoonenboom, Judith; Sligte, Henk; Kliphuis, Eja – ALT-J: Research in Learning Technology, 2009
The literature on the re-use of learning materials has largely focused on the development of materials. This paper explores how re-use can be stimulated after learning materials have been developed and made available. We searched for and developed guidelines that support staff and/or management most frequently adopt in cases of (un)successful…
Descriptors: Grounded Theory, Higher Education, Guidelines, Case Studies
Whitton, Nicola; Hollins, Paul – ALT-J: Research in Learning Technology, 2008
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multi-player online role-playing games (MMORPGs) for collaborative learning. However, this paper argues that collaborative gaming worlds have been in use much longer and are much wider…
Descriptors: Higher Education, Educational Benefits, Virtual Classrooms, Educational Games
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Skinner, Elisabeth – ALT-J: Research in Learning Technology, 2009
Online discussion can be designed to develop the skills and confidence of students as well as providing an opportunity for constructing knowledge. If students decide not to participate or join too late, they put their own development and the quality of the learning community at risk. This article reflects on a first term undergraduate experience…
Descriptors: Community Development, Relevance (Education), Student Motivation, Motivation Techniques
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Moule, Pam – ALT-J: Research in Learning Technology, 2007
The five-stage approach to e-moderating has provided a coherent model upon which to base online learning design in higher education. However, despite its growing popularity, there are concerns that the model is becoming a dominant discourse, being adapted as a template for the design of all online teaching and learning, to the exclusion of other…
Descriptors: Higher Education, Models, Online Courses, Instructional Design
Levy, Philipa – ALT-J: Research in Learning Technology, 2006
This paper focuses on the broad outcome of an action research project in which practical theory was developed in the field of networked learning through case-study analysis of learners' experiences and critical evaluation of educational practice. It begins by briefly discussing the pedagogical approach adopted for the case-study course and the…
Descriptors: Action Research, Research Methodology, Case Studies, Electronic Learning
Lee, Chien-Ching; Bopry, Jeannette; Hedberg, John – ALT-J: Research in Learning Technology, 2007
This study looks at a specific application of Ainsworth's conceptual framework for learning with multiple representations in the context of using multiple sequential graphic organizers that are student-generated for a process-writing task. Process writing refers to writing that consists of multiple drafts. It may be a process of re-writing without…
Descriptors: Feedback (Response), Concept Mapping, Writing Ability, Cognitive Processes
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Muller-Kalthoff, Thiemo; Moller, Jens – ALT-J: Research in Learning Technology, 2006
One of the key reasons that multimedia, and particularly hypertext systems, are gaining in importance is that they inspire hopes of optimizing learners' processes of knowledge construction. The present study is concerned with the respective influence of individual learner variables (i.e. particularly domain-specific prior knowledge) on the use of…
Descriptors: Instructional Design, Prior Learning, Hypermedia, College Students
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Falconer, Isobel – ALT-J: Research in Learning Technology, 2007
The slow uptake by teachers in post-compulsory education of new technological tools and technology-enhanced teaching methods may be symptomatic of a general split in the e-learning community between development of tools, services and standards, and research into how teachers can use these most effectively (i.e. between the teaching practitioner…
Descriptors: Postsecondary Education, College Faculty, Teacher Attitudes, Foreign Countries
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Cooper, Martyn; Colwell, Chetz; Jelfs, Anne – ALT-J: Research in Learning Technology, 2007
This paper makes the case that if e-learning research and development projects are to be successfully adopted in real-world teaching and learning contexts, then they must effectively address accessibility and usability issues; and that these need to be integrated throughout the project. As such, accessibility and usability issues need to be made…
Descriptors: Research and Development, Open Universities, Evaluation Methods, Evaluation Criteria
Oliver, Ron – ALT-J: Research in Learning Technology, 2005
This paper considers the role of quality assurance in e-learning; reflecting on the conditions necessary for successful e-learning. It reviews some of the current international work on quality assurance in this area and goes on to consider the ways in which the quality of a process or activity can be assessed--focusing on the use of benchmarking…
Descriptors: Quality Control, Educational Quality, Electronic Learning, Role
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Ellis, Robert A.; Goodyear, Peter; O'Hara, Agi; Prosser, Michael – ALT-J: Research in Learning Technology, 2007
This paper reports on an investigation into learning through discussions by undergraduate social work students. Second-year students studying psychology for social work experienced discussions began with face-to-face tutorials, and then continued for some time after online. This study used closed-ended questionnaires to investigate what students…
Descriptors: Student Experience, Social Work, Reflection, Undergraduate Students
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Villar, Luis M.; Alegre, Olga M. – ALT-J: Research in Learning Technology, 2007
This article evaluates the role of the Online Faculty Development and Assessment System (OFDAS), created at universities in the Canary Islands, Spain, in staff development. The evaluation indicates that the system helped staff in learning to teach curriculum and teaching capacities. The tasks, online resources and opportunities for discussions…
Descriptors: Faculty Development, College Faculty, Program Evaluation, Teacher Attitudes
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