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Jones, Stephanie T.; Thompson, JaCoya; Worsley, Marcelo – Computer Science Education, 2020
Background and Context: Sports and technology are often pitted as being at odds with one another. While there are several educational activities that make reference to sports we seldom see sports used as an authentic context for learning computing. Objective: We describe the design of Data in Motion, a curriculum that considers the bi-directional…
Descriptors: Athletics, STEM Education, Summer Programs, Elementary School Students
Moll, Mark; Bordeaux, Janice; Kavraki, Lydia E. – Computer Science Education, 2013
Motion planning is a core problem in robotics concerned with finding feasible paths for a given robot. Motion planning algorithms perform a search in the high-dimensional continuous space of robot configurations and exemplify many of the core algorithmic concepts of search algorithms and associated data structures. Motion planning algorithms can…
Descriptors: Computer Software, Active Learning, Student Projects, Robotics
Box, Ilona – Computer Science Education, 2009
This paper contributes to an understanding of the variation in approaches that information system analysts/designers use to do analysis and design. A qualitative, phenomenographic research method was used. Four categories were constituted from the data: an "ad hoc" strategy with the intention of solving the problem as quickly as…
Descriptors: Research Methodology, Intention, Information Systems, Employees
Nugent, Gwen; Soh, Leen-Kiat; Samal, Ashok; Lang, Jeff – Computer Science Education, 2006
An introductory CS1 course presents problems for educators and students due to students' diverse background in programming knowledge and exposure. Students who enroll in CS1 also have different expectations and motivations. Prompted by the curricular guidelines for undergraduate programmes in computer science released in 2001 by the ACM/IEEE, and…
Descriptors: Introductory Courses, Computer Science Education, Program Implementation, Screening Tests