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Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
Lappan, Glenda; Winter, M. J. – Creative Computing, 1979
The computer is used to simulate repetitions of games used in teaching expected value. Details of the games and the computer programs are given. (MP)
Descriptors: Computer Programs, Computers, Games, Higher Education
Lappan, Glenda; Winter, M. J. – Creative Computing, 1985
Presents four probability problems, their simulations, and analyses. The first illustrates a discrete situation for which it is possible to list the sample space. The second and third are continuous--the number of possible outcomes is infinite. The last is discrete with a surprising continuous extension question which leads to l/e. (JN)
Descriptors: College Mathematics, Computer Simulation, Computer Software, High Schools
Unwin, Graham – Creative Computing, 1983
Discusses advantages of using adventure games in the classroom, reviewing several popular adventures, and comparing (in chart format) 41 currently available programs. Comparison includes system requirement, suggested age, student rating, current price, format (text or text/graphics), fantasy/adventure and historical/scientific qualities, graphics…
Descriptors: Computer Programs, Decision Making, Educational Games, Elementary Secondary Education
Grier, James W. – Creative Computing, 1980
The development of a mathematics model to simulate small animal populations is described. Assumptions of the population model and options in the program are discussed. (MK)
Descriptors: Biology, Computer Programs, Computer Science, Computers